From what I've seen in the demo so far, EA Black Box is still on the same general path, so that's good. However, I'm noticing a few problems with this game that they should address before the final release.
For one, the camera's low position seems a little off. I always play on the hardest difficulty in the demo, and landing grinds is harder with that camera angle. Still, the multiple difficulty settings are nice. The Trick Display is a great addition, but the Manual Meter is practically useless.
Second, EA, stop making the Hall of Meat challenges so stupid. Doing a Judo off a building into a bike rack? Are you serious? Look, just go back to what you did in Skate 2, where your bails and broken bones are recorded and scored as an individual challenge. THAT was more fun.
Typical. Skate 2 was so exhaustive, replayable and feature-packed, releasing a full-blown sequel only 16 months later was always going to look – on the surface, at least – needless and slightly cynical. But in EA’s defiantly fresh, fan-led and effortlessly self-aware Skate 3, the only person jumping the shark is you. Literally.
» Read Full Skate 3 preview
For one, the camera's low position seems a little off. I always play on the hardest difficulty in the demo, and landing grinds is harder with that camera angle. Still, the multiple difficulty settings are nice. The Trick Display is a great addition, but the Manual Meter is practically useless.
Second, EA, stop making the Hall of Meat challenges so stupid. Doing a Judo off a building into a bike rack? Are you serious? Look, just go back to what you did in Skate 2, where your bails and broken bones are recorded and scored as an individual challenge. THAT was more fun.
Those two issues aside, Skate 3 looks good.