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When science goes wrong, things blow up. It’s all part of the cycle of life – at least for ‘Splosion Man. Accidentally spawned from the experimental tinkering of his fellow lab coat-adorned scientists, the titular protagonist of this inventive 2.5D platformer takes psychotic glee in his newfound ability to explode himself at will. His fiery enthusiasm is infectious.
007's latest video game journey brings you on a trip through the agent's memories of some of his biggest missions. Sadly, he seems to remember them being more boring than they really were...
Joint Strike works. The gameplay hasn’t changed since 1984 and this is a good thing, if you’re making a 1942 game. This is a classic vertical shooter, waves of planes swirl and spin from all areas of the screen, red planes offer powerups, bombs and health; standard planes offer points, lots of points.
EA’s World Cup games used to suffer from a lack of effort; now they’re built to look effortless. 2010 FIFA World Cup exudes the confidence of a development team at the top of their game – orchestrating the bigger picture with myriad subtle prods and pokes, like Zinedine Zidane in his majestic, late 90s pomp – rather than relying on showy gimmicks to deflect attention from fundamental weaknesses...
There are no real sound effects in this game. Kind of. Instead of the harsh clank of puck on ice you now get the noise of a bored EA developer sat at his desk making swoosh noises. And ‘Hup’, ‘Oip’ and ‘Florp!’ Oh dear.
Blood on the Sand is a work of mad genius. It’s all about killing, smashing stuff, collecting trinkets and swearing – using a swear button – to the beat of the most aggressive rap 50 Cent has to offer. It’s silly, relentless and – in a guilty way – pretty fantastic.
Ninjabee’s god simulator is a Doshin the Giant rip-off where your avatar gets to boss tiny people about to build the perfect kingdom. Its lethargic pace could put many off, but the mix of strategy and resource management is hard to fault. Worth a look, even amongst bigger names.
A World of Keflings, sequel to A Kingdom for Keflings, is a straightforward resource management game with a solid foundation of harvesting and construction. It’s a decent offering that follows in its predecessor’s footsteps, but never quite reaches far enough to justify a second entry in the series. Sure, the game always provides enough work to keep your avatar and its Keflings busy, and gives you a tangible reason to get that work done - there is always a reward for the effort you make – but unfortunately, that’s where it starts to fall apart. Quite often the payout will be in no way equal to the investment, which only left us feeling cheated...