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007's latest video game journey brings you on a trip through the agent's memories of some of his biggest missions. Sadly, he seems to remember them being more boring than they really were...
Joint Strike works. The gameplay hasn’t changed since 1984 and this is a good thing, if you’re making a 1942 game. This is a classic vertical shooter, waves of planes swirl and spin from all areas of the screen, red planes offer powerups, bombs and health; standard planes offer points, lots of points.
EA’s World Cup games used to suffer from a lack of effort; now they’re built to look effortless. 2010 FIFA World Cup exudes the confidence of a development team at the top of their game – orchestrating the bigger picture with myriad subtle prods and pokes, like Zinedine Zidane in his majestic, late 90s pomp – rather than relying on showy gimmicks to deflect attention from fundamental weaknesses...
There are no real sound effects in this game. Kind of. Instead of the harsh clank of puck on ice you now get the noise of a bored EA developer sat at his desk making swoosh noises. And ‘Hup’, ‘Oip’ and ‘Florp!’ Oh dear.
Blood on the Sand is a work of mad genius. It’s all about killing, smashing stuff, collecting trinkets and swearing – using a swear button – to the beat of the most aggressive rap 50 Cent has to offer. It’s silly, relentless and – in a guilty way – pretty fantastic.
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