Damn you Wall-E, and damn whoever decided to come up with that way our trash-compacting, lonely-hearts-surfing robo-friend constantly repeats his own name in gurgling, quasi-’endearing’ fashion. It’s not cute, it’s not appealing, it’s... oh, the movie’s set to rake in $250 million? Ah. Shows how much we know. Still, at least the blatantly nicked premise shows promise. Take sci-fi sitcom Red Dwarf and
War World has been knocking around since July last year, where it was announced by Ubisoft at last year’s E3. In the time since, Peter Moore left Microsoft, the economy has hit the toilet, and War World still hasn’t become a good game. If you’ve tried the least generous trial ever – a whopping fifty seconds of gameplay – you’ll not know just how pointless War World’s existence is.
What's in a name? For Warhammer 40,000: Kill Team, pretty much everything. Serving as the digital herald for the equally straight-to-the-point Warhammer 40k: Space Marine, Kill Team's all about one thing: raising the ever-loving shit out of Nintendogs. Yeah, no. Try killing. Typically with one hulking, armor-clad friend, which we suppose puts you in the bare minimum range for a team. And in the opposite corner? A billion enraged...
Don’t be surprised if playing Warhammer 40,000: Space Marine causes a huge wave of Déjà vu to wash over you. Surly, grunting muscle men in huge armor with chainsaw melee attacks and big guns run down narrow corridors fighting off an invading alien horde in a 3rd person perspective. The sad reality of it is that Games Workshop’s Warhammer 40K invented many of the cornerstones that have come to define these games, but they’ve shown up rather late to the party. Even so, what it lacks in originality, Space Marine makes up for in dumb fun, tight gameplay and overall competence.
The truth is, anyone who has spent any time poring over White Dwarf magazine or squandering pocket money on blister packs of Orc Boyz or Dark Elves will get a kick (or nostalgic pang) from Warhammer: Battle March. In fact, it’s quite clear that it has been created in an attempt to satisfy fans of the tabletop games rather than any veteran RTS players out there.
Warlords is four-way Breakout at high speed against three other players, and is yet another piece of Atari Live Arcade graveware. Atari dug this one up, pumped it full of HD-o-juice, and it’s one of the few which almost holds up these days.
While the analogy might take a small stretch of the imagination, Orochi 2 is much like ladies’ face cream. Think about it: every five minutes a new and improved rejuvenating goo appears boasting the latest in technology that claims superiority over everything before it. But, in reality, it’s been squeezed from the same ten-year-old tube.
Tecmo Koei’s big-in-Japan Dynasty Warriors series has been spawning sequels and spin-offs for over a decade. From Samurai Warriors to Dynasty Warriors: Gundam, fans of the thumb-blistering franchise have had ample opportunity to pile enemy corpses like cord wood. While the settings and stories have slightly changed with each entry, the core Warriors’ combat has rarely strayed far from its hack-and-slash-heavy roots. In a bid to attract a broader audience, Koei Canada’s Warriors: Legends of Troy gives the series a sword-and-sandal makeover while injecting some strategy into its button-mashing battles...