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By Shaun Curnow posted 2 years, 8 months ago

Looking at Sacred 2: Fallen Angel from a purely statistical point of view, we had high expectations; 22 square miles of open world to explore, 100 core campaign missions, six classes of characters, tens of thousands of customizable weapons and armor pieces and four-player multiplayer.


By Ryan McCaffrey posted 5 years, 5 months ago
Aside from the formula for Coca-Cola, no pop culture secret has been more difficult to replicate than Grand Theft Auto's recipe for open-ended videogaming thuggery. A few have had moderate RC Cola-level acceptance, but most have been Crystal Pepsi-sized failures. Finally, however, we have a winner. Saints Row is the Pepsi to GTA's Coke. Emulating GTA with near-perfect precision - a subversive, satirical sense of humor is the only thing lacking - Saints Row drops your custom-created anti-hero

By Rob Taylor posted 3 years, 4 months ago
We don’t get the recent GTA IV backlash. At all. GTA IV was amazing. Deep down, everyone knows it. Though even we’d admit that once you’d plowed through Niko’s story, what remained was hardly the greatest example of raucous sandbox fun...


One of the problems with describing things that happen in Saints Row the Third is that everything you write just starts to sound like a demented Mad Lib. The green man in the gimp suit hit the luchador gang member in the crotch with an anime squid cannon. And we swear we’re not making any of that up.


By Rory Smith posted 2 years, 2 months ago

A superb seasonal adventure kicks off this latest foray into the weird world of Sam and Max. This time the duo must perform an exorcism on Santa, contend with a pop-quoting robot and even descend into the bowels of hell itself.


By Geraint Evans posted 1 year, 10 months ago

In a world where Soul Calibur and Dead or Alive 4 are bringing up the rear when it comes to the best fighters this generation has to offer, you have to wonder who in their right mind would even consider forking out fifty bucks for this game.


By Raymond Padilla posted 5 years, 4 months ago
Koei is releasing the same game for what seems to be the 97th time in the last four years. The latest installment in the popular Warriors series is Samurai Warriors 2. Based in feudal Japan, this title blends a ridiculous amount of mindless violence, entertaining cutscenes, some truly horrendous voice acting and an upgrade system that's totally wasted. Put it all together and you have a real yawner of a game that's more dirty farm peasant than exalted warlord. Only the most loyal of fans should

By Ryan Rayhill posted 4 years, 11 months ago
Samurai Warriors 2: Empires looks great on paper: based on historical Japanese events, you must lead your feudal clan of soldiers into battle, hacking away at enemies, unleashing devastating special attacks all while devising strategy and executing policy in hopes of guiding your people to ultimate victory and the unification of your beloved Nippon. Sounds awesome, no? Well, Koei must agree because theyve made the same game countless times already under the Dynasty Warriors moniker. As the

SAW
By Andy Hartup posted 2 years, 3 months ago

SAW is a happy game with bunnies and flowers and cakes. Arch villain Jigsaw’s had a change of heart and is dishing out presents because… no, not really. It’s bloody miserable. It’s also hugely dark, crudely animated, has ropey combat, and the scenarios – despite getting more and more gruesome as the game goes on – start to drag after a few hours. Not much to like then?


By Matthew Castle posted 1 year, 3 months ago

Saw: The Videogame positions itself much like Saw: The Movie – an annual dose of interactive gruesomeness. And as with the films we find ourselves begrudgingly returning, not out of enthusiasm, but bleak curiosity. Zombie Studios follows up spine snapping and chest scything with explosive vests, acid baths and drowning tanks, preceded by a literally eye-opening kick-off. ‘Accidentally’ mess up the puzzles and you get to watch Jigsaw’s cruel machinations play out in ropey HD...

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