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Back in the mid-80s, someone thought it would be a great idea to create a series of toys that looked like a cross between baseballs and shrunken heads that looked like they’d been violently mauled by a rabid animal or a runaway semi-truck. Madballs were gross. Kids loved them. But a Madball-themed XBLA shooter released about 25 years after the fact just seems inherently wrong.
Like the career arcs of many promising first-round draft picks, Madden’s next-generation games have steadily improved from unwatchable embarrassment to veteran excellence. Perhaps, then, we were expecting too much - or (more likely) the short development cycle allotted to Madden 09’s crew didn’t allow enough time for all their ideas to get fully implemented.
Cómo ocurre a veces en las carreras de algunos novatos meritorios, los juegos nuevo-generacion de Madden han mejorado calladamente desde una basura inaguantable a una veterania excelente. Quizás esperabamos demasiado, o (mas probable) el corto ciclo de desarrollo asignado a la pandilla del Madden 09 no les dio tiempo suficiente para poner en orden todas sus ideas. No importa.
The NFL has long prided itself on parity. Each new season has little, if anything, to do with the year that preceded it; players come and go with astonishing speed as 5-11 teams become Super Bowl competitors and champions fall apart. In many ways, the Madden games of the PS360 generation mirror this erratic arc.
The annual August release of Madden is a day of celebration for sporting types across the country. Classes are skipped, sick days are called in, and a whole lot of people geek out in delight. This season, most of us who participate in Maddenoliday will be happy; Madden 11 delivers another solid gridiron experience, stuffed with new features, old favorites, and some serious work under the hood. All that heavy lifting leaves the final presentation feeling a little unpolished, though, and a couple yards short of greatness...