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By Nic Vargus posted 1 year, 3 months ago

In the first mission of Blood Stone you skydive onto a yacht, shoot a dozen or so enemies in their stupid little heads, and jump into a million-dollar boat for a high-speed chase. Not exactly what you’d call formulaic.

That is, until the second mission, when you fly onto a dock, shoot several dozen henchmen in their stupid little heads, and jump into a million-dollar car for a high-speed chase. Nice...


By Shaun Curnow posted 2 years, 2 months ago

James Cameron’s Avatar certainly has all the ingredients for an action-packed videogame. The only trouble is, these ingredients are getting dangerously stale. The ‘space marine versus alien’ thing is well-travelled ground on the silver screen (particularly by Cameron); in the world of games, there’s barely a planet or extra terrestrial race left in the galaxy that we haven’t blasted our way through.


By Greg Sewart posted 4 years, 10 months ago
Most gamers today know Rare as a company that came to prominence on the Nintendo 64 - GoldenEye 007, Banjo Kazooie, Donkey Kong 64 and so on. The older ones might remember them as a prominent NES and SNES developer - Donkey Kong Country, R.C. Pro-Am and the like. But the company has been around a lot longer than that. Their first real hit was Jetpac - an arcade-style game released for the Sinclair ZX Spectrum in 1983. With this Live Arcade release, you get not only the original Jetpac,


By Gabe Graziani posted 5 years, 10 months ago
The concept behind the puzzle game Jewel Quest is a basic one: arrange a grid of jewels of varying shapes and colors and into rows or columns of three or more. If you've played Bejeweled, the mechanics won't surprise you. What separates Jewel Quest is that you must make a row or column of jewels that intersects every square of the grid. No camping one spot here - you'll need to burst jewels all over the board in a limited amount of time (though not all at

By Richard Grisham posted 4 months, 3 weeks ago

Jonah Lomu has left a wake of human destruction in his path. Bullying through a couple of tacklers and sprinting toward the goal line, he appears superhuman. Several opponents have tasted the dirt and grass of Eden Park, wondering exactly what hit them. Meanwhile, the rest of his team, a mix of rugby union greats, is trailing their superstar teammate as he puts the ball down to officially score a try.At this moment in time, the Lomu All Stars are destroying a solid, but in this case hapless, French side here in the heart of New Zealand. It’s pure fantasy, of course – Lomu doesn’t play anymore – but offers a glimpse into how brutal, fast, and decisive the game can be when played on a high level. Just don’t ask the French to come back anytime soon...


Brett Elston - GamesRadar
By Brett Elston posted 5 years, 10 months ago
Joust is a lot like a game of chess. The basic idea can be explained very quickly, but mastering the technique required to pop evil buzzards out of the sky takes forever. As an ostrich-riding knight, all you have to do is fly around your one-screen domain and pounce on the other guys' heads. If they land on yours, you die instead. That's it. No super weapons, no time-slowing devices, nothing. Just jam on the flight button to keep your wings flappin' and never let the buzzards, pterodactyls or

By Jonathan Todd posted 4 years, 5 months ago
Sept 18, 2007 Bigger, better and more fiercely contested than any race Juiced 2 can muster will be the battle for supremacy between it and Need for Speed: ProStreet. EA's NFS juggernaut had the edge the last time these heavyweights met, but two years later THQ's street racer sequel is pumped up, primed and ready to rock. Perhaps more importantly, it's sneaked out ahead of its bitter rival. This headstart could turn out to be massive given the growing apathy towards US-centric street racing

By Andrew Hayward posted 3 years, 11 months ago
Here's a distressing trend: the full-priced game adaptation that is essentially the same length as the film it's based on. Jumper: Griffin's Story attempts to duplicate the Enter the Matrix framework of intersecting-but-not-replicating the film's plot by spotlighting a supporting player. But the film version of Jumper is no Matrix, and the adaptation lacks the ambition and narrative depth necessary to carry the bland beat-'em-up action.

Hollander Cooper - GamesRadar
By Hollander Cooper posted 2 months, 3 weeks ago

Jurassic Park: The Game is unlike anything we’ve ever played before. Calling it “Heavy Rain with dinosaurs” is a disservice to both it and Heavy Rain – despite relying on quick time events, it’s actually pretty far from Heavy Rain. A closer approximation would be “Heavy Rain and Dragon’s Lair with dinosaurs,” but even that is oversimplifying things. Instead, imagine this: you’re the director of a Jurassic Park film, and you’re in control of all of the actors and actresses. They’ll move when you tell them to and say what you want them to, but it’s never going to go too far off the script, and you’re never in complete control. You’re just directing whoever needs to be directed for that scene to move forward, even if it means jumping between three to four different characters at any given time.

Oh, and the dinosaurs? They’re also a part of the movie, but they’re not going to follow your orders, so you need to get your actors to act around them, or else, they’ll be eaten, crushed, dismembered, or disposed of in other brutal ways. Failure means you blew the scene – cut! Set it up again, start over. Everyone back in your places. Action.


By Omeed Rafizadeh posted 5 years, 4 months ago
Daddy, where do cheap bananas come from? Well shucks, Billy! Dont you remember the days after World War II, when the CIA liked to sneak into Latin American countries, assassinate elected leaders and install hand-picked puppet tyrants so corporations like the United Fruit Company could move in and rape the land and people? You can be part of that rich history in Just Cause, where youll play Rico Rodriguez, a CIA agent sent to initiate regime change in a paradise island overrun with power-hungry
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