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By Alex Dale posted 2 years, 7 months ago

You might think that decent licensed platform games died out with the dinosaurs. But Activision has experienced reasonable success recently with the likes of Kung Fu Panda, and Ice Age: Dawn of the Dinosaurs follows in the same vein by delivering another competent slice of platforming action. In fact, it might have been a bit of a mini-classic if only the difficulty level had been ramped up a bit.


By Greg Sewart posted 3 years, 10 months ago

Treasure’s got a reputation for making great shooters. And rightfully so. The company's 1998 Saturn release, Radiant Silvergun, is considered by many to be one of – if not the – greatest shooters ever made. Of course, a sizeable amount of western gamers have never actually played that one because it only came out in Japan. However, the spiritual follow-up, Ikaruga, is arguably just as good, if not better than its


By Michael Gapper posted 2 years, 5 months ago

You’ve been chasing the enemy ace for ten minutes with your engine running hot from being pushed too hard and too long. Fuel is running low and ammunition even lower but you’ve finally got the drop on your foe. His German-made fighter can out-turn and out-gun your British crate but you have altitude and surprise in your favor.



By Sam Bishop posted 1 year, 1 month ago

This is a heady time for videogames, friends. Whereas most disc-based games are still very much the AAA, big-budget, bald space marine, first-person shooter fare we've come to expect, the emergence of downloadable titles on everything from consoles to cell phones has given developers the chance to make something smaller and more bite-sized, but no less enthralling...


By Cameron Lewis posted 5 years, 4 months ago
It's moved to a new platform and the name it on its license may have changed, but the Tokyo Xtreme Racer franchise is running on bald tires at this point. Import Tuner Challenge sets street racers loose on virtual recreations of Tokyo's major highways and while there's plenty of tire smoke, there's precious little fire. You start out with some cash, a selection of similar sedans to choose and the first tier of specialty upgrades. The story, such as it is, is merely to climb the ranks of the

By Matthew Pellett posted 2 years, 5 months ago

What possessed Metropolis we’ll never know. We’re guessing they thought enough gamers weren’t subjected to the nightmare that is Infernal, and so a game that stank up PCs two years ago has made the leap to 360 where it can smear its brown marks all over our beloved white box too.

Hell’s Vengeance certainly lives up to its name.


By Keane Ng posted 3 years, 5 months ago

Fans and journalists alike have pegged Infinite Undiscovery as an attempt by the stagnating JRPG genre to jumpstart itself with new ideas and make a grand entrance onto the next-gen stage. Well, we appreciate the gesture, but Infinite Undiscovery really only goes halfway.


Matthew Keast - GamesRadar
By Matthew Keast posted 6 months, 2 weeks ago

It seems that PixelJunk Shooter may have popularized a genre - the "puzzle-shmup" - and we can't complain, because Insanely Twisted Shadow Planet takes the "light on shooting, heavy on the puzzling and exploration" to Metroid levels of expansiveness, and also manages to paint an aesthetic that trumps that of PixelJunk Shooter by a wide margin. The look of Shadow Planet is stark, striking, and endlessly alive. Everything in its world seethes and moves...


Flying fists, ancient and deadly techniques, atrociously bad overdubs, and no-shadow kicks are but a few of the marvels found in the world of import martial arts flicks. Invincible Tiger: The Legend of Han Tao borrows liberally from this treasure trove of Kung-Fu nostalgia. And we love it for that. But before long, you just might stop throwing punches and start throwing controllers with this one.


By Nathan Meunier posted 2 years, 4 months ago

We feel bad for all the people who will probably take one look at Ion Assault and write it off as yet another generic arena space shooter. They'll be missing out on what's probably one of the coolest mechanics we've seen in the genre. Harnessing power from the latent energy fields around your ship, you'll launch bombardments of charged ions at foes until they overheat, reach critical mass, and burst like big space pimples.

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