Waffle irons, toasters and water coolers have gained self-awareness and a desperate desire to rip into human flesh, and it’s up to small group of typecast guinea pigs with jetpacks to save the day. So the story goes in G-force, a fuzzy-edged action game made to tie in to this summer’s blockbuster film.
Games used to be like this all the time. Stick two dudes (or dudettes) in a level, give them some big guns and throw wave after wave of even bigger enemies at them. Strap your finger to the fire button, keep moving, shoot everything that looks at you cock-eyed. Die, repeatedly. Hurl the controller at the cat’s smug face. Start the whole process again. With a sob and a sigh.
No discussion: Galaga is one of the best space shooters the golden arcade age ever produced. There's almost no need to review it now that it's on Xbox Live Arcade, right? Instant classic plus reissue equals massive score? Not so fast. There's something missing that makes this oldie a little less of a goodie.
The core gameplay still gets our adrenaline pumping. Insectoid aliens swoop down on your tiny starfighter, dropping bombs and flying in suicidal, looping lines as you frantically try to
When the original Galaga came out, we were speechless. That’s not unusual for a baby, but we grew up, learned to speak, played Galaga, and liked it. To say Galaga Legions adds something new to that ancient shooter would be missing the point. The new thing – the ability to place two turrets anywhere you like – is this game. Its resemblance to Galaga is tenuous enough to warrant a paternity test. You can now fly freely
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The thirtieth anniversary isn't pearl or diamond. No, if Galaga Legions DX is any indication, the proper way to mark the occasion is extending its legacy with a remastered, rethought, and massively rejiggered version of the shmup classic that came out in 1981. To be sure, DX barely resembles the shooter it ostensibly improves upon, and not just because of the graphical overhaul it's gotten. This is more of a finessing of 2008's Galaga Legions, which is to say it's not exactly the most essential Galaga around...
Summer is coming. But that gives you time to invest in the Game of Thrones RPG. Is it worth the trip through Westeros? Our review will give you the lowdown...

The Mistbound universe is becoming one of our favorite places to hang out. Vanguard Games first introduced us to its doomed-but-beautifully-imagined steampunk world with the excellent Greed Corp. While that downloadable title featured thoughtful turn-based strategy warfare revolving around trying to avoid having your forces dumped into the void left by the crumbling landscape, this sequel/spin-off takes more of a “kick the door down and blast everything that moves” approach. Gatling Gears explores a new facet of Mistbound’s fascinating realm viewed through the lens of a fast-paced dual-stick shooter. The action is marvelous, if a bit repetitive, and the crafty stages yield some very satisfying shootery to balance it out...
We're sure a good amount of you Xbox 360 owners don't remember the days of wallet-murdering arcade games. The claustrophobic dungeon crawler Gauntlet was the worst kind - one quarter wouldn't cut it. As you ran through overhead, labyrinthine passageways packed with monsters, you were constantly losing health. To keep it up, you had to find scarce items like food, or keep pumping Washington's skull into the arcade
Blending unmatched twitch-action with an incomparably oppressive atmosphere and multiplayer that will monopolize your broadband for months, Gears of War is the game the 360 was designed to play.
Talked up for months in a marketing campaign whose cost undoubtedly dwarfs the gross national product of most third-world nations, we can safely announce that Gears of War delivers on the promises developer Epic has made. Here's how it suckered us...
Gears of War zigs when you expect it to zag - where
There’s a moment at the end of the second act of Gears of War 2 where, all of a sudden, the infamous Unreal Engine 3 ‘Meatcube’ demo makes sense. At that point, you’ll realize why Epic thought it so important to show Marcus Fenix blasting around a giant hunk of meat at the Games Developers Conference, and just why getting those wibbly-wobbly meat physics right were so important.