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By Andy Hartup posted 2 years, 8 months ago

Damnation is a glowing example of how technology in the wrong hands can lead to disaster. Now, when we say this, are we referring to the story, which sees you taking on an army of evil robots in an alternative, steampunk version of the US Civil war? Or are we referring to the fact that Blue Omega have made one of the worst Unreal Engine-powered games we’ve ever seen? Hmm…


Carolyn Gudmundson - GamesRadar
By Carolyn Gudmundson posted 1 year, 3 months ago

Out of all the Kinect games released at launch yesterday, Dance Central is easily the one that makes the best use of the technology. The motion sensing works well to detect if you've made the right moves, and each of the Easy/Medium/Hard routines in the 32 song list is well-choreographed and fun to perform. It's also easily the most authentic dance game to date – it really is about learning and performing real dance moves. Cheryll and I played it together for review, and we both agree that among purely motion control-based games, Dance Central is the first game where we honestly had fun because of the motion controls rather than in spite of them...


We hit the final pose of Missy Elliott’s “Get Ur Freak On” with a satisfied, but sweaty, grin. One of the most difficult songs in Dance Central 2 is a prime example of why this series is so successful: interesting and challenging choreography that’s still fun, a familiar Top 40 release performed by the original artist and a responsive gameplay system that lets you know when your limbs are horribly off-beat and are making you look like a complete douche. And while this isn’t news for those of us who played the first iteration, you can now do all of that with someone else at the same damn time...



Chris Antista - GamesRadar
By Chris Antista posted 4 years, 11 months ago
Games under Konami's ever popular Dance Dance brand tend to fall into the "review-proof" category. Even if it's identical to the last twelve DDR games, it works. Thus, die hard fans are going to buy it regardless of what we say, and casual fans will probably pick it up out of curiosity or to have the first 360 version. And no matter what we score it - either you're going to love Dance Dance Revolution Universe, or you hate fun. After all, the simplistic and refined core gameplay, consisting of

By Andrew Hayward posted 4 years, 2 months ago
Dec 11, 2007 As a numbered sequel released within the same calendar year as its predecessor, any discussion of Dance Dance Revolution Universe 2 is bound to focus heavily on the word "still." As in, this is still essentially the same admittedly cool game we played earlier this year. And several years before that as well. Like the dozens of Dance Dance Revolution iterations released in the last decade, Universe 2 finds players stepping on a floor mat in time with the arrows displayed on

Carolyn Gudmundson - GamesRadar
By Carolyn Gudmundson posted 1 year, 3 months ago

DanceMasters definitely feels like a spiritual successor to the Dance Dance Revolution series even though the dancing itself is totally different, and the interface bears little resemblance at first glance. Like DDR, DanceMasters is all about hitting various marks precisely on beat when certain visual cues line up. Naoki himself (of DDR fame) demonstrates the gameplay mechanics in our favorite press conference of E3 2010...


By Matthew Pellett posted 2 years ago

It won’t call you names, but Dante’s Inferno will offend. Whether intentional on Visceral Games’ part or not – and in truth it’ll be a combination of the two – you’ll not enjoy every minute in Lucifer’s lair. The abhorrence begins with Limbo, the lair of unbaptized babies.


What can Dark Messiah: Elements possibly offer us spoilt medieval fantasy gamers that we haven’t seen or done before? In all honesty: not much. At best, Elements is an enjoyable swords-‘n-spells scrapper, and at worst, it’s a dumbed-down Elder Scrolls, minus the constantly inventive free-roaming and incredible depth.Here, you play as a young acolyte called Sareth, who has recently completed his tutelage under the powerful

Nathan Irvine - GamesRadar
By Nathan Irvine posted 3 years, 10 months ago
Dark Sector has so many similarities to Resident Evil 4 that it could be seen as an expansion pack for Capcom’s classic. Firstly, the plot - it focuses around a city infected by a disease. The infection, like RE4’s Las Plagas, turns regular folk into murderous zombies. There’s a shadowy figure attempting to create an army with these creatures. Then there’s the female double agent - she’s like Ada Wong, minus the

Michael Grimm - GamesRadar
By Michael Grimm posted 4 months, 2 weeks ago

Demon’s Souls was an anomaly, a thoroughly modern 3D game whose mechanics and philosophy were plucked wholesale from the 8-bit era: unforgivingly brutal difficulty, a focus on repetitive attack patterns, and absolutely no hand-holding whatsoever. While all of these things are true of Dark Souls as well, it’s billed as a “spiritual successor” and not a sequel for good reason – in many ways, this is a wildly different experience...

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