Ninjabee’s god simulator is a Doshin the Giant rip-off where your avatar gets to boss tiny people about to build the perfect kingdom. Its lethargic pace could put many off, but the mix of strategy and resource management is hard to fault. Worth a look, even amongst bigger names.
A World of Keflings, sequel to A Kingdom for Keflings, is a straightforward resource management game with a solid foundation of harvesting and construction. It’s a decent offering that follows in its predecessor’s footsteps, but never quite reaches far enough to justify a second entry in the series. Sure, the game always provides enough work to keep your avatar and its Keflings busy, and gives you a tangible reason to get that work done - there is always a reward for the effort you make – but unfortunately, that’s where it starts to fall apart. Quite often the payout will be in no way equal to the investment, which only left us feeling cheated...
It’s a mystery to most Western gamers, but Japan’s always had a fetish for games based around choo-choos. One of the more distinguished in the genre is A-Train, last seen in ye olde days of the Amiga, and 505 Games (importers of all things weird and wonderful), have decided it’s time it made a return to our shores. To begin at the beginning, A-Train HX doesn’t have a tutorial mode. This is a foolish move, because the game
AC/DC Live is the laziest title we’ve played in a long while. It’s the ultimate in barebones gaming; just eighteen songs and virtually nothing else. There’s no band involvement a la Guitar Hero: Aerosmith; there are no interviews; no documentaries… AC/DC themselves don’t even make an appearance, in person or in digital form. Fan service? Hardly.
Oct 22, 2007
Six years ago Ace Combat 04 dropped everyone's jaw with its photorealistic airplanes, fast arcade action and ultra-detailed environments. It was a piece of technological grace that both showed what the current generation of consoles was capable of and also provided the most white-knuckle jet experience in memory. Now we have a new champion of the skies, and it's Ace Combat 6: Fires of Liberation.
Take everything we just mentioned - the planes, the intensity and the terrain - and
Combat Assault Horizon is like a love letter to the idea of fun. The delivery
method for said letter is to fold it into the shape of a paper F-22 Raptor,
attach jet engines, machine guns, and missiles, and then run up a hill while
making “neeeeeroouuuu” airplane noises before hurling that sucker into the
sunny blue sky. We frame it this way because Assault Horizon is unabashedly an
arcade flight game, with fancy camera tricks...
Like being taken outside and beaten up by a gang of enraged skinheads, Aces of the Galaxy is an outright assault on your senses of the most unwelcome variety. Like Space Harrier, Panzer Dragoon or most recently, Rez, Aces is an on-rails arcade shooter, accelerated to a speed which makes every stage a dizzying blur of enemies and lasers.
We are simultaneously the world's greatest and the world's worst Adrenalin Misfits players. We completely dominate every trick competition, but can barely manage to place in the more traditional races. The worst part is, we're not even sure why...
Tintin is a Belgian boy who somehow manages to be a
journalist without ever writing a word, who knocks out grown men twice his size
with a single fling of his fist, and who lives in a world where the only woman
is a jolly opera singer who exists only to make us laugh. In short, his life
plays out like a little boy's dream – or at least the type of boy who juggles
ambitions of winning the science fair with fantasies of clobbering the local
bully. The good news is that it's not a disagreeable dream, and while it
suffers from excessively easy gameplay and forced variety, The Adventures of
Tintin is a bit more rewarding than its movie franchise origins might suggest...
For those not in know about Afro Samurai, it was originally a manga that then got adapted into a cartoon, and features an assassin literally named Afro living in a sort-of future yet feudal Japan. Possibly inspired by Highlander, the story focuses on the number one assassin (originally Afro's father), who can only be challenged by the number two assassin.