Our new Turok, unlike his forerunners, is not a dinosaur hunter (which is somewhat of a shame, as he would surely prove very able in the role). Instead, he’s an elite commando with a few skeletons in his closet. These skeletons were placed there by a man named Kane, a war criminal who once taught our boy Turok everything he knew. As Turok, your mission is to roll up on the desolate planet that Kane calls his home and bring your former
Now, dont get us wrong. Two Worlds isnt bad. Its an unapologetically hack-and-slash RPG, borrowing much from Oblivion, Gothic and the other big names, and in most respects, it hits the right beats. Its pretty, with lots to see, lots to do, and plenty of choice in how you do it. And yet... theres something missing.
The environment suffers the most. Like Oblivions, its big, open, and you can wander more or less freely. It looks very pretty. But its so damn empty. You can get a horse, but they
If you’re determined to enjoy Two Worlds II you’ll need superhuman pain tolerance and more free time than recess at Immortal Elementary. Like most RPGs released these days, TWII requires almost 50 hours to beat the campaign (there’s multiplayer too). But Two Worlds II isn’t just huge; it has a learning curve that’s more like a cliff, and a tendency to explain absolutely nothing to players...