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It’s a game from the eighties powered by technology from the twenty-first century – a 2D, side-scrolling motorbike racing game with ramps, loops, and jumps to tackle, all powered by supermodern physics and running in delicious HD. Yum.
There are a lot of things that Tron: Evolution tries to be. For one, it really wants to be a Prince of Persia-style adventure through the Tron universe that bridges the gap between the beloved 1982 film and its upcoming sequel. It also wants to be an updated version of the classic Light Cycle sequence from the film and seemingly every other Flash game in existence. As you may have surmised from our introduction, it doesn't quite live up to the expectations it lays out for itself...
The prospect of creating our own tiny banana republic in Tropico 3 had us rubbing our despotic hands with glee. Perhaps we’ve finally been given the chance to approach a city building game with a more ruthless approach. Forget “I’m Mayor Rosycheeks from Happytown – let’s make a paradise that everyone can enjoy.”
“The ability to control time could be very useful,” says your fictional Presidente after one of Tropico 4's optional tutorials. Really, that sums up the game pretty well. You're an island dictator who's capable of, well, pretty much whatever he damn well pleases. You can slip on your goodie two-shoes, kiss a few babies (and a few more asses), and climb to the top the hard way, or you can bulldoze your glorious tropical paradise to make way for a menagerie of military bases. Sorry, rebellious types, them's the breaks. And by “them's,” we mean “your kneecaps.” And by “breaks,” we mean, well, you know. Our point is you've got some serious power – including, yes, limited time control. Like many politicians, though, El Presidente's incredible promise lacks substance. Dig beneath the surface, and there's really not much to see...
If you’re determined to enjoy Two Worlds II you’ll need superhuman pain tolerance and more free time than recess at Immortal Elementary. Like most RPGs released these days, TWII requires almost 50 hours to beat the campaign (there’s multiplayer too). But Two Worlds II isn’t just huge; it has a learning curve that’s more like a cliff, and a tendency to explain absolutely nothing to players...
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