It’s a game from the eighties powered by technology from the twenty-first century – a 2D, side-scrolling motorbike racing game with ramps, loops, and jumps to tackle, all powered by supermodern physics and running in delicious HD. Yum.
A good scrolling shooter requires balanced difficulty to keep the game interesting: Not too hard, but not a mind-numbing cake walk of holding down one button while lethargically wiggling a joystick, either. Triggerheart: Exelica's difficulty is, unfortunately, bipolar at best. Finishing the game in under 15 minutes is woefully simple due to an infinite supply of continues. Granted, many arcade-to-home shooter conversions do this, but...
Jan 10, 2008
Guaranteed to make those who remember playing the original arcade game feel really old (26 years…yikes), Tron is one of those rare gems - a super-popular, classic arcade game that hasnt seen a release on every home console known to man. And as weve come to expect from the classics on Live Arcade, it's almost pixel perfect in the way it looks and plays.
The “almost” is the upsetting part, however. The upright Tron arcade cabinet was controlled using a flight

There are a lot of things that Tron: Evolution tries to be. For one, it really wants to be a Prince of Persia-style adventure through the Tron universe that bridges the gap between the beloved 1982 film and its upcoming sequel. It also wants to be an updated version of the classic Light Cycle sequence from the film and seemingly every other Flash game in existence. As you may have surmised from our introduction, it doesn't quite live up to the expectations it lays out for itself...
The prospect of creating our own tiny banana republic in Tropico 3 had us rubbing our despotic hands with glee. Perhaps we’ve finally been given the chance to approach a city building game with a more ruthless approach. Forget “I’m Mayor Rosycheeks from Happytown – let’s make a paradise that everyone can enjoy.”
“The ability to control time could be very
useful,” says your fictional Presidente after one of Tropico 4's optional
tutorials. Really, that sums up the game pretty well. You're an island dictator
who's capable of, well, pretty much whatever he damn well pleases. You can slip
on your goodie two-shoes, kiss a few babies (and a few more asses), and
climb to the top the hard way, or you can bulldoze your glorious tropical
paradise to make way for a menagerie of military bases. Sorry, rebellious
types, them's the breaks. And by “them's,” we mean “your kneecaps.” And by
“breaks,” we mean, well, you know. Our point is you've got some serious power –
including, yes, limited time control. Like many politicians, though, El
Presidente's incredible promise lacks substance. Dig beneath the surface, and
there's really not much to see...
Turning Point: Fall of Liberty could've been great. Its promising premise supposes that without Winston Churchill around to rally the Allied forces, the Nazis quickly rolled over Europe before setting their sites on the shores of America. You find yourself in the middle of a German invasion on New York City and now the United States and your will to defend it are the only things left standing between Hitler and the universal popularity of the
Our new Turok, unlike his forerunners, is not a dinosaur hunter (which is somewhat of a shame, as he would surely prove very able in the role). Instead, he’s an elite commando with a few skeletons in his closet. These skeletons were placed there by a man named Kane, a war criminal who once taught our boy Turok everything he knew. As Turok, your mission is to roll up on the desolate planet that Kane calls his home and bring your former
Now, dont get us wrong. Two Worlds isnt bad. Its an unapologetically hack-and-slash RPG, borrowing much from Oblivion, Gothic and the other big names, and in most respects, it hits the right beats. Its pretty, with lots to see, lots to do, and plenty of choice in how you do it. And yet... theres something missing.
The environment suffers the most. Like Oblivions, its big, open, and you can wander more or less freely. It looks very pretty. But its so damn empty. You can get a horse, but they

If you’re determined to enjoy Two Worlds II you’ll need superhuman pain tolerance and more free time than recess at Immortal Elementary. Like most RPGs released these days, TWII requires almost 50 hours to beat the campaign (there’s multiplayer too). But Two Worlds II isn’t just huge; it has a learning curve that’s more like a cliff, and a tendency to explain absolutely nothing to players...