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  • It's probably inevitable that successful franchises will gravitate toward the same paradigm - and this is probably even truer when it comes to successful series from the same studio. And so it is with BioWare's newest Dragon Age title, a game that moves away from its predecessor in just about every area, and moves toward another BioWare blockbuster RPG: Mass Effect...

  • Dwarves. We already know what dwarves are. Dwarves are short, but strong. They make for good warriors and live underground. We already know all about dwarves, elves, mages, and dragons. So we thought we already knew all about everything Dragon Age: Origins could possibly throw at us while browsing through the unsurprisingly wide selection of beards for our upcoming dwarf warrior in the character creator.

  • Sorry Dragon Ball Z. These titles are a unique presence on the fighting calendar; an imposter of sorts. Squint and it almost looks like a beat-‘em-up: meaty roster, health bars, combos and counters; people could fall for it. Boot it up and the facade thuds to the ground. Throw a punch, sure, but only if Dragon Ball lore foretells it.

    You see, Raging Blast is less a brawler than a historical re-creation simulation.

  • Dragon Ball Z fans finally have the chance to play-act Goku throwing a Kamehameha, but does it work with Kinect? Not really...

  • Dragon Ball Z: Burst Limit is completely out of control. To anyone who knows the animated series, that’s no bad thing. What starts out looking like a standard 3D fighting game soon gets turned on its head when the big-eyed brawlers start flying and shooting insanely damaging energy beams from their fingertips.

    It’s still a one-on-one beat ‘-em-up, that somehow carves a new niche into the well trodden way of

  • We've been doing this videogame reviewer racket for quite some time now, so we figure that makes us pretty qualified… as psychologists. And Dragon Ball: Raging Blast 2, well, it's having an identity crisis if we've ever seen one. (We haven't). On one hand, it's undeniably Dragon Ball. You've got big men, bigger hair, and high-flying fisticuffs that make wire-fu films look downright plausible. However – probably in response to the super saiyan beating the first Raging Blast took from critics – Raging Blast 2 has opted to tone down its cutscene-heavy fan service, resulting in a game that's neither a perfume-scented love letter to fans nor a balanced, responsive option for fighting game nuts...

  • Dragon's Dogma combines the rough and tumble combat of actions games like Devil May Cry with a high-fantasy RPG setting and a unique online-centric approach to your party members. Read our review to find out if all those moving parts flow together nicely...

  • We’re careening at breakneck speed through downtown San Francisco, and things are getting a bit hairy. At the moment, we’re in the driver’s seat of a ZR1 Corvette, in hot pursuit of a criminal on the loose. Traffic is heavy and pedestrians are everywhere, which makes this high-speed chase pretty complicated. Despite our best efforts to weave through oncoming vehicles at 105 mph, we smash headfirst into a fire truck, sending glass and metal flying across the boulevard. Normally, our hopes would be dashed, and we’d simply hit the “reset” button and give it another go. Instead, though, we shift immediately into a Google Earth-style view of the entire Bay Area, spotting our prey moving on the map. The press of a button zips out of our mangled wreck and into an eighteen wheeler about 250 feet in front of our target. Quickly steering hard right, a massive barrier now blocks most of the street in front of our enemy. In another instant, we teleport out of the rig into a sweet Audi S5 Coupe trailing our baffled combatant, and crash into him a moment after he hits the truck head-on. Bad guy vanquished, mission accomplished...

  • We expect puzzle games to challenge your brain, but at least initially, Droplitz may also test something else: your patience. While rotating dials to let drops of water flow from one area to the next is a simple enough premise -- sort of like Hexic meets the hacking mini-game from BioShock -- we kept finding ourselves running out of droplets within minutes, and not nearly approaching the high scores needed to unlock later modes.

  • Duke is a relic of a bygone age – a parody of eighties action heroes, powered by mid-nineties technology, and a game that’s aged harder and uglier than even Doom. It’s a fine port, though. The new Live Arcade functions are a great demonstration of just how an old game should be brought to XBLA.


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