After an E3 showing two years ago that almost stole the show, we’ve waited… and waited… and waited for Brothers in Arms 3 to finally emerge from behind cover. So, with the final mission completed, is it worth another foray into the killing fields of WW2? Put simply: just about.
Metal is not dead. It can never truly die, for according to Brutal Legend, it was passed down to humankind by our creators, the Titans, and it is the weapon by which we defeated great evils (read: shitty music). Tim Schafer, the man behind Psychonauts, the game we’ve guilt-tripped you for not buying almost as much as we’ve mentioned Okami, is one funny game designer.
Because Americans are addicted to ultra-slaughter, apocalyptic demolition, raunch culture, and corny movie dialogue, heres the value meal combo game the U.S. public has been clamoring for. So what if they stared at a flickering box while advertisers commanded them to clamor for it. Its yours for only one tiny payment of

Bulletstorm is not what you think it is. Whatever you thought of the demo and wherever you sit on the expectation scale, whether you currently perceive it as a potty-mouthed piece of juvenilia or a glorious hark-back to the balls-out fun of Duke Nukem 3D and Quake, you’re wrong. It’s far, far more than that, and it’s far, far better than that.
Bulletstorm you see, is a very intelligent, highly intricate, and sumptuously nuanced design masquerading as a big dumb action game. In fact it’s such an evolution of the FPS experience that it’s very probably destined for that pantheon of rare games to be deemed worthy of the word “important” in a couple of years time. Yeah, the i-word. I went there.
It's been a year and a half since Bully (Canis Canem Edit in the UK) built up a storm of controversy and then sort of fizzled out of the public eye, but Rockstar Games has refused to let the game die quietly. Instead, Jimmy Hopkins and crew are getting a second chance at life in Bully: Scholarship Edition, a remastered and expanded version that adds updated visuals and a slate of new missions and classes to the already excellent story and
Given that Crash is a Burnout game, it's tempting
to unceremoniously chuck it into the scrapyard for everything it's not. It
doesn't use the same crunchy, visceral viewpoint as other Burnouts. It doesn't
concern itself with obsessively detailed vehicular destructo-porn. There aren't
any neck-and-neck photo finishes or spark-scattering takedowns that'd look
right at home in every Hollywood automotive thriller not titled “Cars.” Crash
isn't Burnout 6 or Paradise 2. It is, however, still pretty damn fun...
The first thing that hits you is how sprawling Paradises map seems. Then you realise you can drive from one end to the other in only about four minutes, and around its entire circumference in about ten, and its a little disheartening. But then you discover just how dense Paradise City is, how much there is to explore away from the main roads and all seems rosy.
Except that, although 120 race events sounds like plenty, it isnt - we uncovered 97 of them within six hours, and although you can
Burnout is growing. We have the first paid-for DLC – the Party Pack – plus a restart option and loads of tweaks to the handling (early cars are easier), graphics (brighter) and menus (better arranged). All aim, successfully, to make it easier to have fun. But it doesn’t go far enough. It’s telling that the greatest excitement was generated by the chance to restart races, while the best tweaks were shortcuts and jumps you can see when travelling at speed.
It's the fastest, the loudest, it's just the bestest: Burnout Revenge is an essential purchase. But chances are you already know this. The Xbox and PS2 editions of the fourth Burnout zipped into the stores over six months ago to extremely positive reviews and it's safe to assume that an extremely large chunk of GamesRadar readers have played this to destruction already.
Those slotting into this category will have only three questions: Is it prettier? Is it better? And, is it worth splashing
Bust a Move (Puzzle Bobble in the UK) is so simple you’d have to be a monumentally cretinous imbecile to get it wrong. Stick to the formula established on day one, and it’s practically bulletproof. Still, it’s gone off the rails plenty of times – drowned by unnecessary features, or bolted on to justify a disc’s asking price. None of that on Live Arcade, though.