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  • There's a noise behind you. You turn around to find shadows in the last room with the dense light of your flashlight, which seems to be fading. A soda can rolls across the hallway. You're paralyzed in fear as your flashlight finally spots someone -- no, something -- slithering on the floor. You could rip a length of pipe off the wall and start swinging, but you check your ammo instead -- and by the time you reload, this thing is wrapped around your shoulders! You shake it off with an inch of
  • Fans of Conflict will remember the series for its real-world war zones, accurate weapons and deep squad tactics. Be prepared for a shock. Conflict: Denied Ops ditches all of the features we came to love in favour of a fast-paced, almost arcade-like co-op blast. The four-man squad is cut down to a duo, the real war zones are now an imaginary struggle against rogue terrorist gangs and there’s no additional weapons. Our hero Lang packs a
  • In Costume Quest, you control a ragtag team of children on Halloween night. What initially starts as a normal trick-or-treat evening for our loveable Halloweiners - er, trick-or-treaters goes awry when one of the twins (the one you didn’t choose as the main character) gets kidnapped by goblins...

  • The decade old shooter gets another upgrade with updated visuals, new game modes, and new maps. Read our full impressions in our review…

  • Do you play games in God mode? Are the designers attempts at real world rules and physics mere annoyances to you? Would you rather be able to run as fast as you want, jump as high as you want, hit people as far as you want… in other words, do whatever the hell you want? Then Crackdown is for you. You dont even need cheat codes to play it, because your action hero - a vigilante cop protecting the futuristic metropolis of Pacific City - is super powered from the get-go. Want to rocket
  • For Crackdown 2, we feel a rare journalistic responsibility to cut the bullshit and drive straight to the point: This is the same game as Crackdown 1.

    That could be a good or bad thing, depending on your perspective. If you loved the original and just want a second, slightly enhanced sandbox in which to explore and experiment with your friends, then you'll be satisfied… though never surprised. If you liked the original, but were expecting big improvements to address some very obvious flaws, then you'll be disappointed, frustrated and possibly even angered… yet once again addicted for hours at a time.

    Confusing, right? Let's explain in detail…

  • Last time we saw him, in Crash of the Titans, Crash Bandicoot was a brainless chump, lacking both charisma and charm. The game wasn’t much better either. But things are definitely better forboth parties this time round.

  • Even though Crash Bandicoot is pretty irrelevant now, his new game looks good - spinning above jungle vistas has a Sonic the Hedgehog level of greenery loveliness, and the games calibration screen assures you the games “designed to use the full range of colours,” which is worth pointing out, we think. And once youve accepted youre on one, single, long, 10-hour fixed path through Crashs world, theres something rather LEGO Star Wars-ish about the fun-size levels, the punch-kicky
  • Based on the popular German TV cop show Alarm for Cobra 11, Crash Time is a racing game featuring ‘investigations’ in what can loosely be called an open world.  But the name is a lie. Crash Time is no cobra; it’s a python that squeezes the fun out of racing. The latest title in Activision’s splurge of budget releases is one of their better offerings, but those tears of laughter won’t console you much when you see FlatOut Ultimate Carnage for half the price.

  • With a debut trailer surfacing in early August of this year, EA’s Bright Light Studios showed off a goofy-looking family game that over-ecstatically invited you to “use your imagination to create a scene your way.” So now that the game is out, how does one really describe the Create experience? Imagine a game like LittleBigPlanet, suck out all of the appeal and charisma until you’re left with a dry withered husk of a creature, then stomp on it repeatedly...


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