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When you get down to it, a lot of things that make sense in the context of a board game don’t make sense in the inevitable videogame version. Blood Bowl – the Games Workshop take on American football, featuring fantasy creatures like Orcs, Lizardmen and giant rats, all wearing jockstraps – makes (pretty much) perfect sense as a turn-based, tabletop game, but, here on 360, it feels clumsy and underdeveloped.
On a conceptual level, the spiritual blending of Twisted Metal and Dead Rising to create an undead concoction of car combat and horrific violence sounds like a surefire smash. How could it miss? Sadly, Blood Drive proves that killer concepts alone don't make for great gaming experiences, as the half-decent core gameplay is buried by endless performance issues, crummy controls, and a miserable tournament structure...
Bloodforge is one of the most graphically amazing XBLA games we’ve ever seen - but how does it actually play? Read on to find out...
If you’ve been looking forward to a stylish, breezy 2D hack-and-slashing foray into the BloodRayne canon with Betrayal, the new XBLA/PSN release, get ready for a digital bitch-slap. BloodRayne: Betrayal is immensely difficult – so much so that I gave up trying to beat it, and I’ve beaten Hard Corp: Uprising and Demon’s Souls, so I don’t mind difficult games and I don’t give up easily. BB takes difficulty to unreasonable levels, but more than that...
Who exactly do developers Bizarre Creations see as the perfect audience for Blur? If you consider yourself a car nerd then most likely you’ll want one of the many, many games which features licensed vehicles to have at least some handling and performance similarities with their real-life counterparts.
After 35,693 shots fired, 583 grenades thrown and 2,184 bad guys killed, Bodycount's single-player mode lies bleeding before me. All seven hours and eight minutes of it. And I'm happy to report it was damn fun shooting holes in everything. In that respect, it is a big success. However, I was under the impression that the game would really come into its own on repeat plays in the eponymous Bodycount mode – and that's where things have gone awry.
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