Though the genre isn't as robust as it used to be, this console generation is in truly desperate need of a quality flight combat game. Ace Combat is still carrying the torch (but only on 360, apparently), but the Blazing Angels games were too dull and too difficult, Warhawk is as much about the ground vehicles as the aircraft (and is PS3 only), and Heroes Over Europe is still a bit of an unknown quantity. HAWX swoops in at just the right time then, bringing an original and largely successful take on how to appeal to novice flyers and veteran pilots without alienating either. More importantly, it just feels pretty damn awesome getting into high-speed dogfights and firing loads of missiles.
The terrorists are close. You can hear them through the door, whispering. But there are only two of them, so, feeling action-star confident, you race into the room with your assault rifle blazing. One second and a flurry of lead later, you're dead.
Quickly recognizing that you're not the indestructible leading man of most videogames, you turn to your two teammates. They must be standing here for a reason... and two-versus-two sounds like a fairer fight. Ordering them through the very same
Sometimes, a very good game can seem like a disappointment simply because it's a less glitzy, half-step sequel to a great game. Rainbow Six Vegas 2 leaves new boy, Bishop (your playable character) in a bit of a bind. As this game is part prequel, part sequel, part concurrent game, you’re never visiting the same parts of the city as you did in the first outing. And this is where Vegas 2’s first problem rears its ugly head. Until the fifth level - and these are big levels - you never get within 50 feet of a casino. Not a whiff of neon. Not a whisper of coins
Find out if Sam Fisher's latest outing is more Conviction or Chaos Theory in our review...
Y'know, we've never really liked the Splinter Cell series all that much. There's just something about playing the role of a government spook working for the CIA, the NSA or whatever that rubbed us the wrong way.
But we're professionals, so when the boss asked us to play Splinter Cell Double Agent, we begrudgingly agreed. After all, we were starting to get used to being a tool of the Man (just kidding).
When we fired up Double Agent, however, it didn't take very long for this gem to surprise
Right now, you’ve got two factions of Splinter Cell: Conviction “fans”: Folks on message boards prematurely bashing it for “trying to be Modern Warfare 2,” and thus “not Splinter Cell” enough. And people like me, who called it their most anticipated game of the year precisely because it didn’t look like a typical Splinter Cell game. Looks like we all get to be wrong. Because much like the details of Sam Fisher’s daughter’s death, you shouldn’t believe everything you hear.
One of gaming's original treasure hunters gets her an origin story reboot. How does Lara Croft's latest adventure fare? Find out in our review...
You had to see this one coming. Despite all the hooplah about Lara returning to the console that made her famous (well, its successor, anyhow), you had to know that the PlayStation 2 would not be the only place you could get your Tomb Raider Anniversary fix. Now, the game that looked uncannily good on PS2 looks even better on 360 and hasn't lost a beat.
With last years Tomb Raider Legend, new developer Crystal Dynamics tore down the decadent remains of what Tomb Raider had turned into and
With her trademark grace and charm, Lara Croft has completely reestablished herself as the supreme heroine of third-person adventure gaming. Whether solving mind-wracking puzzles, gunning down foes with chilling ruthlessness, or exploring everything from steamy jungle waterfalls in Ghana to a frigid military base in Kazakhstan, the lady who vaulted the PlayStation into stardom has returned to recapture our hearts.
Throughout Tomb Raider: Legend there is a palpable sense of a perfected
Crystal Dynamics deserve acclaim, not just for having created their best Tomb Raider game so far, but for something even more remarkable: listening to criticism. They’ve taken on board the fact that their strength lies in epic puzzles and astonishing level architecture, and that their great weakness has been boss fights. Of the latter, Underworld contains an admirable none. The former constitutes the whole of the game.