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Is Need for Speed: Rivalsthe first next-gen racer you need to own? Find out in our review...
No doubt about it, drafting in British developers Slightly Mad Studios has revitalised the series and turned it into a serious contender. Of course, it helps that Need for Speed SHIFT has clearly used last year’s king of the road, Codemaster’s brilliant GRID, as its benchmark.
Gone are the police.
It’s easy to forget how long the Need for Speed series has been around. The original – our first taste of driving licensed exotica from the likes of Ferrari, Lamborghini and Dodge – existed in a world before Gran Turismo, at least five years before Midnight Club and when we were still playing the very first Ridge Racer.
The Need For Speed franchise has had a couple of bumps in the road, but the series’ evolution has been pretty fascinating. Whereas just about every other annual sports title updates rosters and adds a feature or two, Need For Speed has taken to completely reinventing itself year in and year out. Look at this oddball track record:
Barring 2008’s Undercover, the NFS series has gotten stronger with each entry. Whatever EA’s reasoning is for throwing the baby out with the bathwater every year, it’s certainly not because the last game sucked. Hell, people like me were a little miffed when we found there’d be no follow up to last year’s phenomenally simulation-oriented NFS: SHIFT. That is, until we played Hot Pursuit…
Updated with PS Vita review. If you’re looking for a single-player racing title that’ll last a while, you can safely pass over Need For Speed: Most Wanted, but if it’s multiplayer fun you’re interested in, this is one of the strongest arcade racers to come along in years...
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