The Guitar Hero series has usually had a stellar track list – seriously, how many people would be willing to shred out to a ridiculous looking plastic guitar if the tunes were lame? So on one hand, it makes sense for publisher Activision to release this compilation, which collects 48 songs from five previous Guitar Hero titles (Guitar Heroes 1 through 3 as well as Rocks the ‘80s and Aerosmith).
There have been enough of these dedicated rhythym-action games to give devs an idea of what makes a good one. Here’s our checklist: first, take a group with plenty of memorable hits that are fun to play on multiple plastic instruments. Then add a selection of tunes by bands that have been influenced by said hits. Thirdly, stuff the remainder of the disk with audio/visual memorabilia that’ll delight fans.
Sorry, Guitar Hero: We still love you, but we think it’s time we started seeing other franchises. Opting for a full band setup in Guitar Hero World Tour was a smart move and adding all those convenient features like Party Play to Guitar Hero 5 made all kinds of sense, but this time, it’s just not enough. Your ridiculous new story-driven career mode fails to hide the fact that Warriors of Rock is essentially just a dressed up version of the same game we’ve been playing for years.
Sizzling gunfights, white-knuckle horseback riding, lots of unflinching stares, slutty barmaids, and whisky - not the kind of stuff that usually works well with a gamepad attached, but the action/adventure Gun perfectly bottles all those classic Old West ingredients in videogame form, and the label doesn't read "snake
Taking cues from the old spaghetti westerns, modern
revenge tales, and marionette puppet shows comes a Kinect game that may
surprise gamers. The Gunstringer provides a unique experience with immersive
controls, a charming world, and a good sense of humor, but at the same time is
hindered by the same laggy controls and short campaign that may leave some
gamers feeling like there‘s a snake in their boots...
Cave is a developer who has been gaining more traction outside of its homeland of Japan as of late. It specializes in the niche of crazy “bullet-hell” shooting games – the sort of title where fire fills the screen and finding out how to just barely scrape by a bullet barrage is every bit as important – if not moreso – than returning fire. While we’ve only seen a handful of their more recent releases like Deathsmiles and ESPGaluda II in North America so far, they also have a large back catalog of Japan-exclusive arcade games that have never been transplanted to consoles. That’s beginning to change with Guwange, a 1999 arcade release seeing new life on Xbox Live Arcade...
The Bejeweled-meets-D&D smash Puzzle Quest proved serious RPGs and sparkly gem matching puzzle gameplay could tie the knot and keep from strangling one another. Gyromancer treads similar territory but adds in a few new twists… literally. When the leader of a rogue group of revolutionaries launches a surprise attack on a member of the royal family and slays a prominent count and countess, the kingdom’s nobility cries out.
As Gyruss is more than 20 years old now, chances are fair that many people reading this have never played it. And despite that, the only real way to describe the game is by calling it a cross between equally ancient arcade classics Galaxian and Tempest. Does that clear everything up, Junior?
Basically this old-school space shooter progresses like a zillion others from back in the day – each screen is its own level; enemy ships fly into play from off-screen in fancy configurations, then