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When you review a new Worms, you review a feature set. Just how much have Team 17 managed to ruin it this time? A Concrete Donkey which doesn’t require aiming or effort? An atomic bomb which wipes out the entire map? A weapon which kills flawlessly in a single, badly-aimed hit? All of the above, all at once?
Worms Revolution doesn’t try to fundamentally alter the longstanding series so much as it tries to refine it to perfection. Does that make it worth your time? Find out in our review...
The Summer of Arcade continues with Wreckateer, a Kinect-powered castle-smashing romp that's full of charm (and problems)...
On our list of ‘sports that really don’t make good videogames’ snooker is somewhere near the top, after curling and caber tossing and, well, all of the Olympics. The sport itself is ponderously slow, quiet and relaxing; unless we’ve had a whole crate of energy drinks, we usually fall asleep after two frames, having nightmares that Ronnie O’Sullivan’s mono-brow is alive and OUT TO GET US. We can see why insomniacs might be interested in a game that knocks you out, but what about everyone else?
The SmackDown series remained the dominant force in pro wrestling gaming for over a decade. While challengers like TNA and Lucha Libre tried, only one thing could dethrone SD: the game makers themselves. This year publisher THQ dumped the brand to replace it with WWE '12. However, even with the new name and image, things aren't quite as different as some might hope, but we aren't that bothered by it...
The newest game in THQ's long-running wrestling dynasty, the series stays fresh this year thanks to a heavy dose of nostalgia for late '90s wrestling...
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