Dec 18, 2007
Shrouded in a veil of smoke and darkness, a man stands before a legion of chanting acolytes; a low murmur moves through the throng like a ripple across a pond and the mists part, a figure emerges, and out steps the Master of The Obvious with a declaration so plain and clear to everyone on Earth that it never needed stating in the first place: YOU CANT BLUFF A COMPUTER.
Videogame poker against computer opposition is, by default, immediately pointless. No matter how smart the CPUs
Thursday 11 January 2007
We can all agree that you didn't splash out big on launch day for the most important next generation games console and a fat HDTV to play snooker games on. It may feature the shiniest balls you've ever seen, perfect physics and more realistic baize than you could have previously imagined (or indeed, as Steve Davis himself said to us when we met him this month: "It's very good, you know, the tables really look like the real thing.") but it's never going to be a system
Saying Worms is a turn-based strategy game isnt doing it justice. That description just sounds so complicated and stuffy. Its accurate; but Worms is so much more than that. This brilliant 2D wargame of invertebrate annihilation is the perfect multiplayer title for fans of almost any genre.
Learning to play Worms is as simple as choosing a weapon and a target and pressing the fire button - but there's a lot of variety in that process. Your team of four annelid soldiers faces off against up to
When you review a new Worms, you review a feature set. Just how much have Team 17 managed to ruin it this time? A Concrete Donkey which doesn’t require aiming or effort? An atomic bomb which wipes out the entire map? A weapon which kills flawlessly in a single, badly-aimed hit? All of the above, all at once?
Worms Revolution doesn’t try to fundamentally alter the longstanding series so much as it tries to refine it to perfection. Does that make it worth your time? Find out in our review...
The Summer of Arcade continues with Wreckateer, a Kinect-powered castle-smashing romp that's full of charm (and problems)...
On our list of ‘sports that really don’t make good videogames’ snooker is somewhere near the top, after curling and caber tossing and, well, all of the Olympics. The sport itself is ponderously slow, quiet and relaxing; unless we’ve had a whole crate of energy drinks, we usually fall asleep after two frames, having nightmares that Ronnie O’Sullivan’s mono-brow is alive and OUT TO GET US. We can see why insomniacs might be interested in a game that knocks you out, but what about everyone else?
The SmackDown series remained the dominant force in pro wrestling
gaming for over a decade. While challengers like TNA and Lucha Libre tried,
only one thing could dethrone SD: the game makers themselves. This year
publisher THQ dumped the brand to replace it with WWE '12. However, even with
the new name and image, things aren't quite as different as some might hope,
but we aren't that bothered by it...
The newest game in THQ's long-running wrestling dynasty, the series stays fresh this year thanks to a heavy dose of nostalgia for late '90s wrestling...