Tetris clones are nothing new. And we all knew it would only be a matter of time before more contemporary puzzle hits were emulated, much like Lumines has been in TiQal. Well, scratch that. It hasn’t been emulated so much as mated with the aforementioned Tetris. And the results are…well, they’re not that bad.TiQal’s game board features an ever-rising collection of multicolored blocks. Naturally, if said blocks reach the
When we first heard that the same studio that makes the fluidly acrobatic, lushly visualized Prince of Persia series was going to make a Teenage Mutant Ninja Turtles game, we were thrilled. In our minds, no other team on Earth was better suited to blend the four things that define the turtles: a dark personality (in the original comics at least), incredibly acrobatic ability to treat an entire city like a jungle gym, teamwork, and high-flying martial arts shell-kickery complete with different
If there’s one thing we know, it’s that you can take on a huge gaming franchise either by being a much better game or having a stronger IP. TNA Impact! manages to do neither with such style and grace that we’re frankly a little impressed.
For the first half hour, you might feel a bit of a numpty playing EndWar. Everything in the game is controlled by the sound of your voice. You bark commands into a headset to make the tanks, planes and troops move around the map and attack enemies. How weird.
You're pinned down, crouched low behind a car while bullets play a tinny percussion on the mangled remnants of the car's bumper. One of your men screams a cry of pain into your headset as he drops to the ground writhing. The dusty, sun-drenched pavement of Mexico City begins to look more and more like the most likely site for your headstone - but as long as there is one ounce of fight left in you, you must reach your objective and pull your men the hell out of here.
Sending the remainder of
The original Ghost Recon Advanced Warfighter took the Xbox 360 by storm. After suffering through too many months with too many underwhelming launch titles, the Tom Clancy-inspired tactical shooter knocked us back with the force of a nuclear air strike. Everything about the game - the ultra realistic graphics, the hyper intelligent squad tactics, the futuristic military hardware and the expansive multiplayer modes - screamed "next-gen." A new standard had been set and there was no going
The latest iteration
of the Ghost Recon series brings back tactical, squad based action, puts a huge
emphasis on co-op, and adds complex weapons customization. Find out what we
thought of the futuristic shooter in our review…
This is a flight simulator for people who can’t be bothered with the technicalities of flying a plane. The dials, switches and gauges on your dashboard are for show only – it’s an arcade game designed to get you into the action with as little fuss as possible. The story is classic Tom Clancy nonsense. Set in an indeterminate future, you control three pilots – a Russian, a Brit and an American – and have to defend a variety of accurately mapped cities and terrain from non-specific ‘insurgents’ of an indeterminate cause. It’s weirdly vague about who exactly you’re blowing up...
Though the genre isn't as robust as it used to be, this console generation is in truly desperate need of a quality flight combat game. Ace Combat is still carrying the torch (but only on 360, apparently), but the Blazing Angels games were too dull and too difficult, Warhawk is as much about the ground vehicles as the aircraft (and is PS3 only), and Heroes Over Europe is still a bit of an unknown quantity. HAWX swoops in at just the right time then, bringing an original and largely successful take on how to appeal to novice flyers and veteran pilots without alienating either. More importantly, it just feels pretty damn awesome getting into high-speed dogfights and firing loads of missiles.
The terrorists are close. You can hear them through the door, whispering. But there are only two of them, so, feeling action-star confident, you race into the room with your assault rifle blazing. One second and a flurry of lead later, you're dead.
Quickly recognizing that you're not the indestructible leading man of most videogames, you turn to your two teammates. They must be standing here for a reason... and two-versus-two sounds like a fairer fight. Ordering them through the very same