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Maybe you missed Serious Sam back in 2001? It’s a fun, frantic fantasy FPS. A headlong charge in through one end of Thebes and blasting out the other. Into space. The remake loses none of the lunacy. HD is still all about gunning down swarming enemies. Harpies that shoot ice, zombies that spray fireballs, swarms of exploding frogs, electric piranhas, bio-mechs that stomp around and shoot rockets and lasers.
Sesame Street: Once Upon a Monster is a game made with the youngest of casual gamers in mind, but those in that audience will definitely go apeshit over being able to actually dance, perform plays, and go on adventures with their favorite Sesame Street characters. Children and parents are sure to love Once Upon a Monster as much as Cookie Monster loves to crumble up cookies in his hand and spit them out on the floor...
It’s almost uncanny how easily a romantic hike into the rocky mountain wilderness with your new girlfriend can turn into an explosive, power suit-fueled rumble through the secret underground complex of militaristic revolutionaries on the verge of launching a massive coup against the US government. Yes, appearances can be deceiving.
Gaming is filled with craftsmen and creators, but few dream as big as Suda51. Head of Grasshopper Manufacture, the team responsible for such strange titles as No More Heroes and Killer7, Goichi Suda has often made impressive artistic work, even if the games weren’t always the most fun to play. In fact, some titles were downright broken, though we’d rather play a creative flop by Suda51 than a boring-yet-technically proficient game from some mercenary studio. But what if Suda could actually release something with consistently good gameplay to back up his wondrous insanity?
Shank has the makings of a great beat-em-up – most importantly it has lots of cool attacks and lots of cool weapons. There are three basic attacks: melee (your namesake shank), heavy attack (chainsaw, among other weapons), and guns (unlimited ammo). You can also throw grenades (limited quantity) and combine attacks with grapple moves or jumps. All of these moves and abilities can be linked together into seemingly endless combos, and when you get going against a bunch of enemies, much clever multi-button-mashing pleasure can be had.
Small control annoyances often sully the experience though, and in this genre, even a small misstep in the controls can become a deal breaker...
Shank was a downloadable revelation when it dropped nearly 18 months ago. Combining the crisp cel-shaded animation of 16-bit era classics like Disney's Aladdin with the gut-wrenching ultraviolence of the last Rambo movie, it charmed the hell out of gamers. How does its sequel stack up? Funny you ask that...
EA’s SKATE succeeds by focusing on ultra-realistic, simple thrills – so even a kickflip feels like an achievement. By contrast, SSX thrives on reality-bending absurdity, layering impossible tricks with riotous color and complex trick lines. Shaun White Snowboarding, meanwhile, aims somewhere in between – with typically middle-of-the-road results.
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