When we first found out about Prince of Persia: The Forgotten Sands, it was impossible to not be skeptical. After closing out the Sands of Time trilogy and dropping wads of cash on a flashy new reboot for the franchise, publisher Ubisoft just suddenly decided that the character was too good to let go? And this decision just happened to coincide with the feature-film adaptation of the first game?
Right. This had “bullshit tie-in” written all over it. Still, Ubisoft repeatedly assured us (and everyone else in the gaming press) that Forgotten Sands wouldn’t be a movie game, and that its release date was a coincidence, even though it’s hitting shelves exactly 10 days before the film’s release. Suspicious as these claims seemed, they were backed up by some slick gameplay demonstrations that gave us hope that Forgotten Sands wouldn’t be crap.
Now that the game is out, there’s one burning question to be answered: Did this turn out to be a worthy sequel to the Sands of Time franchise? Or is it just a vapid rush job?
Prison Break was a really good TV series… half a decade ago. In its third season, however, its memory was indelibly soiled by a rapid decrease in quality and an equally rapid increase in outlandish plot twists, culminating in a final fourth season that felt for all the world like a hard kick to the groin for fans who’d stuck with the show.
Nov 8, 2007
Anticlimactic. That's how it felt when, having craved next-gen PES since the dawn of PS3, we finally got to play a finished (or supposedly finished, but more on that in a minute) copy. PES 2008 just doesn't feel like a bold step into the future. At first, it feels like little more than a shinier version of PES6.
But the clue, as ever, is in the word 'evolution'. PES 2008, like each new addition to the series, has evolved - it's just that this year's evolution isn't as obvious as
After last year’s good, yet disappointing PES 2008, Konami have it all to do to win over the mass market and hardcore fans with their latest edition. EA’s stranglehold on team/player/stadium licenses immediately puts pressure on PES 2009 to placate those who refuse to play with Man Red at the St Bristol Mary stadium. Thankfully, the edit mode is back, which means you can create badges, kits and players from scratch.
For years now, EA has strived to bring FIFA up to the same standard as PES, often mimicking Konami’s masterpiece or (ahem) ‘borrowing’ gameplay elements in the process. PES, meanwhile, has procrastinated, barely changing for each iteration until – finally – it finds the boot’s on the other foot; FIFA’s the champ and Konami is looking to EA for inspiration.
The developers at Konami must be kicking themselves, rather than spherical objects. For years their series simply shat all over FIFA, yet they’ve gone and blown a 3-0 lead and let their rivals take advantage. It’s akin to PES overlord Seabass and his team winning the first leg of a Champions League semi and just putting their feet up for the second. This time last year, we said they needed some Fergie hairdryer treatment to get rid of the complacency creeping in...
With Pro Evolution Soccer 2013, Konami aims to deliver a stout footballing experience with a variety of completely revamped gameplay features. Does it hoist the cup? You'll have to read our review to find out...
Sleek, powerful examples of superior engineering, capable of immense speeds and rendered in a seductive form, offering an exhilarating experience that symbolises passion, attention to detail and, of course, the chance to just plain show off.
Words used to describe the supercars that appear in Project Gotham Racing 3 can be just as apt to describe the PGR games themselves. At its optimum fidelity, however, PGR3 is a revelation.
The impression of speed and detail packed inside PGR3 is
Oct 1, 2007
Massive disappointment, the feeling of being cheated, and a nagging sensation that a series is well past its prime: were pleased to report that we never once felt any of these emotions whilst merrily plowing through PGR4. This is a sensational racing game, so make yourself comfy and read all about
Japanese games love their dull, heroic cutscenes. Its not enough to be fighting on the frontline of an interstellar war, defending the united peoples of Earth against an irrepressible enemy. Oh no. You have to find your long-lost brother, or discover your true self through the death of a teammate, or learn that your Dad is the leader of the baddies and your Mom was a robot made from car parts.
Well chalk this one up to the quirks of Japanese narrative - the insistence upon personalizing every