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  • People play games for many different reasons. Some enjoy driving a car in a circle, while others prefer jumping around collecting shiny baubles. Then there are the miscreants who love nothing more than pointing and clicking on whatever they want to die. These are all admirable pastimes, and the games industry has become expert at packaging such experiences into a format best described as "cinematic."

  • BioWare set out to make the most epic, sprawling science fiction space opera of all time with the Mass Effect series, and after nearly five years, the saga has finally come to an end. Does the universe end with a bang, or a whimper? Check out the review to find out...

    Updated with information about the Extended Cut DLC!

  • Some people can’t ‘do’ funny no matter how hard they try – and Matt Hazard does try so very hard. His second game ditches the wonky third-person combat in favor of side-scrolling shooting, and ditches the wonky jokes for… erm, yet more wonky jokes and predictable platform game gags.

  • Last fall was full of big, exciting Xbox Live Arcade releases, but the downloadable well dried up during the heavy retail release season of the winter. Consider The Maw a return to form for exciting digital releases on Microsoft's platform that, though small, feel substantial. To begin with, there's the super-polished gameplay, a mix of puzzling and platforming that's elegant and exciting.

  • It's been a long wait for Max Payne 3, but the titular hero returns for a blood-soaked bullet ballet. And there's no dancing around whether it was worth all of the time invested in delivering a great sequel. Now updated with a video review for your bullet timing, headshotting pleasure...

  • Medal of Honor, like Halo: Reach, really requires two reviews: one for the campaign, and one for the multiplayer. MoH's campaign and multiplayer weren’t even created by the same developers, and don’t run on the same engines. It's two games in one box, so even more so than Reach, its two sides need separate treatment. Of course, it's still one box for one price, so I'll give each half of the game separate attention, and then rate the whole as an amalgamation of both...

  • Sept 4, 2007 The main innovation in Airborne, and the one most obvious from the title, is that you play Boyd Travers, a paratrooper in the US Airborne Division. The tactic of dropping soldiers into enemy territory from planes was a new one for the 40s, and its one of those ideas that - once heard - youre surprised nobody has converted into a game before (well, not for a few years anyway). With this first innovation came a necessary second. Because you can drop in anywhere on the map, the AI
  • Medal of Honor wishes to challenge the dominant military first-person shooters, but Warfighter proves that the franchise has a way to go before it accomplishes that goal...

  • Producing Mega Man 9 with the style and production values of the original ’80s NES games was such a successful stroke of genius for Capcom that it’s no surprise to see the game followed swiftly by a sequel in much the same vein.

  • If you weren’t around for Mega Man’s heyday (waaaay back when dinosaurs roamed the Earth, around 1990), all this commotion about an archaic, unsophisticated platformer may make about as much sense as the robot elephants that populate Concrete Man’s level.

    The confusion is understandable - Mega Man 9 is an old-school 8-bit NES game through and through, with pixel-perfect jumps, one hit kills and crushingly difficult boss encounters that'll shred wrists from here to Japan.

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