Eradan, the human ranger, drew back his bowstring and
unleashed a flurry of arrows at the charging orcs. His shots hit their target,
though the foes continued to rush. Some stopped to fire off ranged attacks of
their own, but their missiles bounced harmlessly off the elven Loremaster
Andriel’s protective magical shield. Finally, once they were close enough, the dwarven
champion Farin met them on the field of battle, hacking apart the orcs. He spun
around, slicing down the smaller goblins in a powerful swing, before finishing
off the larger enemies with the help of his allies. As their bodies fell in a
heap of blood and limbs a large, angry troll burst out from behind a cave wall.
It took the combined forces of all three warriors (and the aid of a giant eagle,
summoned by the trio) to take him down.
All right, now repeat that for about ten hours. Roll
The first thing everyone wants to know is: will Lost Odyssey unseat Final Fantasy as the definitive RPG experience?Our answer: No, it won’t. Lost Odyssey is almost everything classic Final Fantasy ever was, but not much else. Having FF creator Hironobu Sakaguchi and composer Nobuo Uematsu on the team gives the game more credit than your average “new” RPG, and the mature plot gets major points for NOT starring some plucky youth
Lost Planet 2 is like a cute, eager-to-please puppy with horrible breath. It’s giddy, silly, enthusiastic, and really really wants you to be happy, but alas, it comes with an inherent flaw which makes the good times a bit of a slog to get to.
But we’ll come to that soon enough...
We return to the snowy tundra in the third installment in the Lost Planet series. Read our Lost Planet 3 review right here...
Rumored for months thanks to foreign trademark filings and general Internet speculation, Lost Planet Colonies is not a true sequel nor the strategy-focused offshoot that some claimed to be in the works - rather it's an expanded re-release of the original 2007 shooter, Lost Planet: Extreme Condition. Call it a Gold Edition, or perhaps just a super-sized Platinum Hit.
The skin-cracking January weather may be inhospitable to most humans, but it makes for the perfect battleground scenario. Trapped on an isolated planet, it's you against an endless army of giant bugs and ruthless snow pirates. Your only memories are of loss and violence, something about betrayal and a towering knowledge of rocket-launching robotic suits. Basically, you're well-equipped to blast the living hell out of everything you see.
And in Lost Planet, that's all you need to do. The path
So it begins with a huge close up of an eye. The camera pulls back to reveal a man on a beach, surrounded by wreckage… of the Lost videogame, the result of a terrifying midair explosion of bad coding, poorly implemented ideas and frustrating minigames. And the ending, oh God, the ending… How did he end up here? Time for a convenient flashback perhaps. Polar bears. Hatches. Giant electromagnets. If none of these things mean anything
There are games that try to follow in the footsteps of other successful games, and there are games that try to carve their own path. It’s hard not to root for the games that try to do something new, but the danger with innovation is that what’s new isn’t always good. Often original games are admired more for their intent than their execution.
The best puzzlers are simple games, with a twist. In Lumines Live!, you need to remove two-tone blocks from the screen by creating squares or rectangles of like pattern, but the blocks only disappear when an EKG-like vertical timeline moves over them. The twist is that the timelines speed changes depending on the current "skin" - meaning the game's actual appearance - youre on. Different skins alter the art style and also speed up or slow down the timeline, which can drastically alter your
If youve been on Live Arcade for a while now, chances are youve played Zuma - if you don't remember, it's the one with the frog projectile-vomiting colored spheres. And if you havent…well, you should. Its one of the most engaging puzzlers on the service. And now Luxor 2 has pretty much beaten it in every way.
The goal in Luxor 2 is the same as in Zuma; fire jewels (or balls; whatever they are) from your launcher into in a twisting line of rainbow-hued balls thats slowly inching its way