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Chances are you've probably read a load of FIFA 11 reviews already. The usual plaudits have been handed out riddled with the usual, but completely justified, clichés of 'best sports simulation' and the 'closest you'll get to actually playing football' or 'captures the excitement of soccer expertly'.
What you probably haven't seen yet is folk talking about the online modes or indeed basing their opinions on finished copies of FIFA 11 - the same stuff you'll be getting, or not depending on how you feel about the game. Well, rest assured because we're here to deliver these very things and a whole lot more, including where to get your team's MP3 chants from.
When EA originally showcased their all-new defensive system in FIFA 12, I couldn’t see any problem with the act of stopping an opponent dribbling towards me. A tap of *circle* sticks a leg out to prod the ball away instead of the player doing it automatically. Simple. Even though they removed traditional 2nd Player Press – where an AI team-mate would sprint in to tackle for the ball like a heat-seeking missile – it still felt easy enough to defend. In hindsight, there was one thing clouding my positive assessment of the new defending – the human factor.
Every game of FIFA 12 I played previous to writing this review was against another person. A fallible human being like myself that was finding their feet with the game at the same pace I was. Playing FIFA 12 against the AI on anything higher than semi-pro difficulty setting is a real slog for seasoned players, let alone newcomers. And as a result this is the first FIFA in memory where it isn’t instantly a pick up ‘n’ play classic.
With FIFA 13, EA Canada aims to refine the foundation it established with FIFA 12's engine reboot. Do the polishes and tweaks add up to an update that's worth your time? Find out in our review...
To put it simply in three words: this is ace. FIFA 09 plays a blinder of a game and we are absolutely loving it
EA has brought back FIFA Street with a new coat of realism and some SSX-inspired gameplay. Read on to see if it's as mighty as Messi...
It's always a tricky thing when a developer decides to radically change the formula that made previous entries into a series a hit, but in EA's case, there were... extenuating circumstances as a result of the shuttering of the former Fight Night series devs' Chicago studio. The result was last year's Fight Night Round 4, a decidedly different take on what was previously a fairly slow, calculated game...
Few games make the process of throwing and landing a punch as satisfying as Fight Night Round 4. Knowing that you have timed the angle of your fist to catch your opponent so sweetly their head reels back with the force is a constant joy.
Back in 2004 EA introduced Total Punch Control, a system that replicated the shape of a jab, hook, uppercut or cross depending on how you moved the right analogue stick.
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