If unrealistically maneuverable spaceships don't quite suit your fancy, consider a more measured shooting and flying experience where momentum actually matters...
Tuesday 8 August 2006
Screwing the lids on bottles of pop, bomb disposal and putting little boxes in bigger boxes: there are many jobs that we rely on robots to do for us, tasks too dull, dangerous or repetitive for fleshy humans to bother with.But look! Here comes Chromehounds to show us exactly how dull things can get and how boring it can be when you've got metal skin and cameras for eyes.
It should be great. It should be 60-foot towering titans blasting buildings and tearing across a
It’s such a familiar quandary – there you are in your local games store, crisp note in hand, looking for a new addition to your collection. There are a few caveats, though: one, you want it to be a linear adventure mainly based around flicking switches and collecting shiny things; two, you’re also very keen for it to have a Christian subtext; oh, and three, there simply has to be a homicidal dwarf involved. Well, at last,
Chances are you might not have come across the game that precedes this. The Chronicles of Riddick: Escape from Butcher Bay was a much-admired, but criminally overlooked title for the Xbox a few years back, exactly the sort of game that won those End of Year Awards for most underrated game. It’s small reward for such an accomplished title.

So Perseus is stomping around grungy locales, acting like an ass again is he? No wonder the fella’s so pissed off: you would be too if you were doomed to spend eternity in a succession of skidmark-brown combat areas so small there’s barely enough room to swing a Gorgon’s head. The only stuff of ancient legend here is the creaky hardware used to develop it all...
Oct 23, 2007
Diehards will know this is not Barkers first foray into pixels and polygons, hes already dabbled in the genre with the PC adventure, Clive Barkers Undying and the oft-talked about among horrorites, Demonik that was once being tinkered with by the same crew behind BloodRayne (eek!) before being canned. Now the Scouse scarer has teamed up with Codemasters for this, Jericho, a sort of sickly supernatural “middle finger” to Tom Clancys Rainbow Six shooters slathered nicely
Most of the Xbox Live Arcade titles this summer are simply updates of classic arcade games... with one amazingly intriguing black sheep, Cloning Clyde. More than just a rehash of an old fashioned concept, Cloning Clyde mixes clever yet silly humor with entertaining puzzles that grow in complexity as the game progresses. Playing as the somewhat stupid Clyde, you must navigate your way through a perilous cloning lab using machinery that you are undoubtedly not qualified to operate.
See, Clyde
If Dreamworks are the low-rent Pixar, then surely Sony Pictures Animation, the makers of Cloudy With a Chance of Meatballs, are a low-rent Dreamworks. They’ve crafted a charmless kid’s movie out of an obscure kid’s book, and inspired Ubisoft to belch out a game version some degrees further into the depths of low quality.
Every shooter ever made shares a set of common principles: Moving from point A to point B, trying not to get shot, and placing the sight at the center of the screen over various targets as quickly as your eyes and thumbs will allow. The only real difference between them all is how they’re dressed up with story and graphics. In The Club, however, things are different.Taking place in a handful of different locations, from an ocean liner, to
Let's start with a moan. What percentage of people actually play their 360 on one of those High Definition Television things? It's got to be well under half of you. Now, we know that it's a Microsoft remit that every Xbox 360 game is to be optimized for 720p on pain of death, but you'd like to think developers would actually test their games on a standard def TV before kicking them out of the door and out onto retail