Paperboy and these two 'pede games have something in common - they just don't translate perfectly to a home console. The track ball controller setup found on the original Centipede and Millipede arcade cabinets allowed for sometimes frustrating, but very precise control over the little weapon floating around the bottom of the playing field. And while the analog sticks in contemporary game controllers emulate the feel of said track ball better than ever, they're still not perfect.
That's not to
Board and card games have proven pretty popular on Xbox Live Arcade, so it’s a bit surprising that we haven’t seen more of them. The latest board game to join the party is one of the most widely-known, and one of the hardest to master.And that might be the biggest thing working against Chessmaster Live - chess simply isn’t that easy to play, to the point that a lot of people just aren’t interested in investing the time
Defining Child of Eden, the spiritual successor of GamesRadar favorite Rez by the same creator, is challenging. Sure, calling it a single-player on-rails music-based shooter is sufficient, but that hardly conveys the actual experience behind the game. And that’s what Child of Eden is, really, an experience. This Kinect-supported title pulls you into a world filled with fantastical visions coupled with atmospheric yet upbeat music for an entirely new, yet familiar, game. And, while you can still play without a Kinect, the experience is lessened through the use of a controller...
There comes a point with some games where your mastery has gone so far beyond conventional thought and hand-eye coordination that you’re like Neo in The Matrix – only able to see things in cascading green code and responding by instinct rather than anything you could describe as an actual intention.
If unrealistically maneuverable spaceships don't quite suit your fancy, consider a more measured shooting and flying experience where momentum actually matters...
Tuesday 8 August 2006
Screwing the lids on bottles of pop, bomb disposal and putting little boxes in bigger boxes: there are many jobs that we rely on robots to do for us, tasks too dull, dangerous or repetitive for fleshy humans to bother with.But look! Here comes Chromehounds to show us exactly how dull things can get and how boring it can be when you've got metal skin and cameras for eyes.
It should be great. It should be 60-foot towering titans blasting buildings and tearing across a
It’s such a familiar quandary – there you are in your local games store, crisp note in hand, looking for a new addition to your collection. There are a few caveats, though: one, you want it to be a linear adventure mainly based around flicking switches and collecting shiny things; two, you’re also very keen for it to have a Christian subtext; oh, and three, there simply has to be a homicidal dwarf involved. Well, at last,
Chances are you might not have come across the game that precedes this. The Chronicles of Riddick: Escape from Butcher Bay was a much-admired, but criminally overlooked title for the Xbox a few years back, exactly the sort of game that won those End of Year Awards for most underrated game. It’s small reward for such an accomplished title.
So Perseus is stomping around grungy locales, acting like an ass again is he? No wonder the fella’s so pissed off: you would be too if you were doomed to spend eternity in a succession of skidmark-brown combat areas so small there’s barely enough room to swing a Gorgon’s head. The only stuff of ancient legend here is the creaky hardware used to develop it all...
Oct 23, 2007
Diehards will know this is not Barkers first foray into pixels and polygons, hes already dabbled in the genre with the PC adventure, Clive Barkers Undying and the oft-talked about among horrorites, Demonik that was once being tinkered with by the same crew behind BloodRayne (eek!) before being canned. Now the Scouse scarer has teamed up with Codemasters for this, Jericho, a sort of sickly supernatural “middle finger” to Tom Clancys Rainbow Six shooters slathered nicely