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... they lied. There comes a point in Alone in the Dark, about 80% in, where Eden Studios pulls a very cheap trick. It artificially boosts the longevity of a game perilously close to the wrong side of the six hour mark by featuring a root-killing collect-a-thon, similar to Zelda: Wind Waker's Triforce shard hunt. For one brief moment we caught sight of the game we were promised. Then, after a quick spell, it was all over.
The best moments in Alpha Protocol come from choices you’re forced to make in a split-second. Should you execute a terrorist mastermind, or hear what he has to say first? Strike a deal with a crime lord, or take him down for trying to set you up? Be a strait-laced professional, or a smarmy jerk who irritates the shit out of everybody? All of these are decisions you’ll have to make throughout the course of the game, and all of them have the potential to profoundly affect the course of the story.
Well, not that profoundly. No matter what you decide, you’ll still be Michael Thorton, rogue super-secret agent working for a government agency that doesn’t officially exist. You’ll still visit the same places, meet (mostly) the same people and follow roughly the same progression of events as you try to foil terrorists and stop a sinister military contractor from sparking off World War III. But how those events are resolved, and who your friends and enemies are when they’re over, is largely up to you...
Based on the film reboot of the same name, Amazing Spider-Man the game was a great opportunity to renew the franchise. Instead, Activision is careful to make an exceedingly standard Spidey game, right down to the run of the mill version of New York City...
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When someone says Ico meets Resident Evil, we say yes please… but only if they neglect to mention that the result is a malformed abomination against man. Witness: Amy!
Wondering what MadWorld might look like if it was in color? And had multiplayer with multiple playable characters? Wonder no more...
While it’s more than understandable that some people may harbor massive throbbing power fantasies about piloting airborne, heavily-armored death machines (there’s a dick joke in there somewhere), realistic flight simulators are truly awkward beasts to behold in today’s gaming world. Not many other game genres can deliberately focus on creating the most complex control interface possible or design an obnoxiously overcrowded HUD and still be considered fun. Touted as the “all helicopter combat game you’ve been waiting for,” Gaijin Entertainment’s Apache: Air Assault has just hit retailer shelves. So, how does the flight sim fare?
There’s a brilliant lack of romance and sentimentality to the opening scene of ArcaniA. You’re a farmer who doesn’t so much dream of marrying his girlfriend as assume she’ll say yes once you’ve done a few quests for her dad. She’s hiding the fact that she’s already pregnant while you lie about completing quests, and as you’re schooled in the game’s combat system you get a flavor for the European no-nonsense humor that underpins an otherwise deadpan, dreadfully earnest take on the fantasy genre...
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