Sept 12, 2007
The Xbox 360's garage is outrageously well-stocked with racers, yet Koei has spied a gap in this market, hence Fatal Inertia - what initially looks like Koei's answer to Wipeout but transpires to be more like a, well... rubbishy futuristic version of Diddy Kong
Any game in which you have a small powder keg of gunfire at your disposal shouldn’t be scary. It certainly shouldn’t be creepy. It shouldn’t have you slowly stalking a dimly lit corridor packing a beefy shotgun in anticipation of the grim, blood-soaked ghoul that’s lurking around the corner.

When you name your game FEAR, it had better be scary. The original FEAR jumped on the J-horror bandwagon and practically copy-pasted the black-haired ghost girl from The Ring, and it worked well the first time around with its “is she there out of the corner of my eye?” antics. The effectiveness of Alma, the FEAR series’ villain, has diminished significantly over time. Part of the problem is that “creepy little girls” aren’t creepy anymore – we’ve been there and done that to death. The other part of the problem is that she’s not even a threat – she just pops up now and then to yell “Boo!” but she is utterly harmless. FEAR 3 confuses atmosphere with terror: atmosphere is only scary if it actually contains tangible threats...
Nov 6, 2007
If you caught us while we were struggling through an inferior FPS that doesn't do the basic fundamentals that Halo nails so well, we could rattle off reasons all day long. Let's look at exhibit A: F.E.A.R. Files.
Now, you might think it somewhat cruel to compare a game like Halo 3 to a game which consists of a couple of short expansion packs to a PC game that's over two years old and isn't wearing its age particularly well. But then, publishers Vivendi obviously think it's fit to
What's the point of a shooting game? Shooting things! It's weird, then, how many first-person shooters are content to settle for positively wimpy gun mechanics, with rifles that sound like pea-shooters and machine guns that take three boxes of ammo to down a small mammal. If it's not fun to shoot, what's the point? Make an RPG or something. It's much more interesting to play games in which your shotgun's barrels emit deep rumbles, bullets palpably smash into bodies and where flying gore is
As with just about every Xbox Live Arcade game available (except maybe Wik: Fable of Souls), Feeding Frenzy is an exercise in basic game design. Stripped down to core elements, Feeding Frenzy challenges you to do two things: eat fish smaller than you and avoid getting eaten by bigger fish. While you're chomping and evading other chompers, you can pick up all kinds of little under-sea doodads, like score-boosting starfish or extra lives and the
Another game from Popcap for us to play while they’re busy not releasing Peggle on Arcade. Eat small fish, grow bigger, eat bigger fish – it’s essentially a remake of the original with new levels, better graphics, and more fish. If you’ve played Feeding Frenzy, you’ll be okay doing without the sequel. Or even if you haven’t played it.
Fez isn't the game you think it is. It's much, much bigger than that. The silly, adorable, retro platformer shown off in the past is just a small part of an engrossing, confounding experience that's unlike anything we've played before...
Sept 28, 2007
Ironically, while this seasons Winning Eleven appears to have wholeheartedly embraced a faster-paced, more arcade-y style, FIFA has gone sim crazy. But, like the pain Spurs fans must experience with each passing year, all that pre-season optimism turns to mush as soon as the first ball is kicked. More of that later, though; lets kick off with the good stuff...
Its almost boring repeating the annual mantra, but FIFA 08 sure does look purdy. Though some of the players still sport
Over the last few years FIFA has been a bit like Man United’s tough-tacking, but workman-like, jobber Darren Fletcher. Solid, yet rarely thrilling, it’s been easy to look past EA’s faithful sim in favour of Pro Evolution Soccer’s sexier, arcade-fuelled football. But, just like the uncompromising midfielder, this year’s FIFA has come on leaps and bounds over the last 12 months.
Wayne-Wooney?
But,