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It's not usually a good sign when a game wears its "influences" too plainly on its sleeve. Usually, it means that the experience is creatively bankrupt, and hopes to rely on good will towards the game it's copying instead of coming up with good ideas of its own. It's not always the case, but it's infrequent that a game that can legitimately be called a "clone" will ever end up being any good. We really hoped that this wasn't the case with Punch Time Explosion, and we had visions of playing Smash Bros. with our favorite Cartoon Network characters and having a grand old time. Sadly, that wasn't exactly what we got...
Once again The Behemoth prove that the finer details of game design escape them. Before you run off to your favourite forums to talk about this MASSIVE INJUSTICE (all in caps) and tell everyone what jerks we are, just wait one moment: even though Castle Crashers is a good game – it’s just not a game that in any way justifies the production length or the utterly stupefying degree of hype.
A remake that's better in many ways and worse in a few...
CastleStorm features flying sheep, Vikings, and castles to decimate. Does all this make for a fun experience? Find out in our review...
Reviewing Harmony of Despair has been quite a challenging experience. As fans of the 2D Castlevania games, the idea of a gorgeously high-def sequel packed with the coolest heroes and villains from the past several games sounded like a dream come true. But when it was revealed to be a six-player grindfest that tasks you with entering the same levels over and over again in a near-futile attempt to beat a boss a billion times stronger than you, the interest level understandably dipped.
But after several hours spent in co-op play, it’s fair to say that Despair is actually quite enjoyable in groups, and a concept that once seemed so contrary to the essence of Castlevania turns out to be a welcome shake-up of a series that’s been treading water for years.
We were just having a conversation about reboots the other day, and how it’s possible that Joel Schumacher is single-handedly responsible for the reboot phenomenon that has taken hold of both Hollywood and the games industry. It started with Schumacher making Batman “more colorful” with Batman Forever and Batman and Robin – leading to Batman Begins, the success of which led to Casino Royale, and trickling down to a million other film reboots. Videogames, always wanting to be interactive movies, jumped on the bandwagon. And now we have Castlevania: Lords of Shadow. Is it a reboot? Yeah, we think so...
Maybe it was the point when Vincent Brooks, Catherine’s protagonist, grew ram horns from the back of his head. Or maybe it was when we had to ascend a series of seemingly unending blocks to escape a mutant infant that was spewing chainsaws from its mouth. The thing is, we don’t exactly remember when we decided Catherine was one hell of a wtf-mind-trip. We just know we dug it. Crucial changes have been made since the Japanese version, removing most of the gameplay annoyances...
Ron Gilbert's next adventure is here. Read what we think of the platforming adventure title in our full review...