Sorry, solo gamers, Battlefield 1943 can only be bought and played online. There’s no single player campaign, no option to fight bots – there isn’t even the option to run around the maps on your own (unless you’re playing the tutorial). It’s all about human vs human FPS combat; a game so perfectly balanced to accommodate and encourage the randomness of online play that it simply wouldn’t work with AI.
Its just about time for this better-late-than-never porting business to stop on the Xbox 360. Battlefield 2: Modern Combat is nothing more than a slightly-tweaked version of the (admittedly cool) military shooter we were all playing on the Xbox and PlayStation 2 last year. So if you already played the heck out of it then, you can probably stop reading the review at this point.
Modern Combats major tweak is obviously the graphics. While Battlefield isnt the most impressive looking game on the
Tricky review to write, this one. Tricky review indeed. You see
Battlefield 3 is really two separate games fighting for attention in the
same package. One of them (and arguably the one that most of the
series' core fanbase are interested in) is very, very good indeed. The
other, despite looking very pretty and seeming to have the best of
intentions, is a formulaic, often-shambolic mess of thing, which stumbles into
the territory of the downright broken at times.
So the question is, does one ignore the crap and rate the game based
upon the best bits, or take Battlefield 3 as an overall package and
adjust the score accordingly? I'm going to have to do the latter, because Battlefield 3 is
an overall package, and a review cannot simply be written for a
selected group of gamers. I will however, be breaking things down a bit in my text so that you can contextualise what the final number means for you personally. My position clear, let's get on with this,
shall we?
It’s finally arrived – and while the silly story, drab voice acting, contrived dialogue and limp characterisation made us wince more than once, the world that it takes place in is more than enough to compensate for said errors. For the uninitiated out there, the story of Bad Company is this: you play Preston Marlow, a new recruit in B Company (hence the title) working with a ragtag threesome of war vets in the midst of a
Appropriately enough Bad Company 2 begins by kicking the doors in and unloading a shotgun blast of thrills in your face. Following a brief, straightforward prologue you’re pitched into the snowy wastes of Alaska (not to mention 24-style intrigue) as the Bad Company boys stumble across a Russian plot involving a terrifying experimental weapon. Given that almost every gun you can pick up here doubles as a grenade launcher, that’s quite a threat.
Battlestar Galactica is a difficult game to judge. On the one hand, it doesn't seem nearly as good as it should be. On the other hand, it is kinda fun to fly around and blow the bejeezus out of Cylon fighters.
Battlestar Galactica should really be a clone of classics like Wing Commander, Freespace, or Colony Wars. All of the elements are there - giant capital ships with ridiculous weapons systems populated by swarms of one-man fighters; two sides locked in an epic struggle; and the vast
Calling it “the Pacific theater” always seems somewhat disrespectful. Yet for Battlestations: Midway, the name is all too appropriate. Here, the Second World War really is the greatest show on earth.
At its best, the game offers a string of unique sensations, and manages to convey the sheer scale of war. Seeing a good couple of dozen planes flying in formation towards a naval base - literally filling the sky - and then scattering as you swoop in to engage them in your fighter, is
Due to the arcade nature of its combat and presentation, Battlestations: Pacific screams “average!” at you from the off. While it’s tempting to dismiss it as a bland arcade fly-fly bang-bang game, this would be doing it a great disservice. It falls between that particular stool and the one marked “Incomprehensible simulation”.
Xbox Live Arcade has become home to a number of decent series of games, mostly having to do with one publisher repackaging all of their classic titles. Sega’s done it, Capcom’s readying to do it, and Atari has been trying desperately to reach deep into their back catalogue and make some of their groundbreaking games feel relevant again. So far, they haven’t been very successful. And now we have Battlezone, the classic tank battle game that used vector graphics to create a 3D playing field.
Even with the universal praise that Sega’s Bayonetta has already received, we remained sceptic about its overall goodness until we got to grips with it. After all, it’s only following the same slash ‘em up template as Devil May Cry and God of War and little more. Or so we thought.