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There was a time when Street Fighter II machines lined the halls of dimly lit smoke-filled arcades. It was there that crowds gathered to watch titans clash. Remember the sneaky Guile player? Always crouching and constantly cornering, he was ready to throw up a Flash Kick every time you tried to break free from his never-ending barrage of sweeps and Sonic Booms.
Just over a year ago our own Dave Houghton gave Street Fighter IV a glowing 10/10, an entirely deserved score for a game that breathed new life not just into the franchise, but an entire dormant genre. This perfect reinvention of Capcom’s most beloved property was a huge hit with critics, casual players and the all-important tournament tweakers that keep the fighting engine churning.
It was such a success that Capcom’s even fallen back into its revisionist ways and prepared a heavily remixed version with 10 new characters, brilliant new online modes and rebalanced gameplay, all for the bargain price of $40. With more content at a lesser price, there’s nothing for us to do but give Super SFIV another stellar recommendation and urge you, whether you have the original or not, to dive in and get addicted all over again...
Let’s get it out of the way, unless you already enjoy Super Street Fighter IV, there’s nothing in Arcade Edition that’s likely to change your mind. Unless you’ve got a fetish for Dragonball Z and X-treme skating twins in Kung-Fu shirts. Then you’re in business. So what does AE bring to the table? First off, four new characters: the previously mentioned twins from Street Fighter 3, Yun and Yang, sporadic “What If?” character Evil Ryu, and the brand new Oni...
Imagine if you were asked to describe the presentation and content of Race Driver: GRID to a chap who possessed only a fingertip’s worth of grip on the English language. Then imagine that this awkwardly translated summary was passed on to a horde of developers to use as the basis for their own racing title. The end result might well look something like Superstars V8 Racing.
After investigating the rules (has to be a V8 – obviously – but entrants can run cars with engines from three to seven litres, and they can be models of anything up to ten years old) the relaxed attitude to what can compete should definitely make for some interesting racing. Not quite so interesting in the game though; such an unbalanced grid means you’ll have to ramp up the difficulty and flick off all the driver aids if you want anything that even resembles competition.
Look at that for a title. It could only be more bombastic if they tacked ‘BITCHES’ on the end. It makes absolutely no secret of being the most hardcore, epic, extreme, uncompromising real-time strategy game around. And playing it at last on 360, you start to wish they’d compromised a bit.
If you were to smash Pikmin, Lemmings and Oddworld: Abe’s Oddysey into one game, you’d get something very close to Swarm. Aesthetically, anyway. The gameplay, on the other hand, is much different in that you’re not directing a group of goofy-ass looking aliens using some command system but, instead, controlling an entire pack of them directly...
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