Somehow, the spirit that makes the Star Trek franchise so appealing got lost during the development of Star Trek Legacy. We don't remember a single conflict that crept up in the game being resolved by diplomacy. Didn't the charismatic captains of the Star Trek vessels try everything they could to avoid firing those phasers? Even the trigger-happy Kirk refrained at times - especially if he thought he could nail an alien babe.
Not in Legacy. Get those shields up, power up the photon banks and
The Clone Wars is little more than yet another tedious, overly-simple, unengaging, repetitive arcade-adventures that proliferate the bargain bins of games stores, preying on the wallets of well-meaning grandparents and leaving behind a stream of traumatized children in its wake.
This is not the game you’re looking for. Yes, it’s a massive shame. We’ve been salivating over The Force Unleashed for two years, as have most of you, but the end product just doesn’t live up to the massive expectations it built up. Well, as a game anyway.
Star Wars: The Force Unleashed apparently sold seven million units. If you’re reading this review it’s likely you’re one of those seven million, and it’s also likely you had some gripes with that game, even though it was often fun, imaginative, and told a solid story. We’ll talk about the initial setup for The Force Unleashed II’s plot which addresses the ending of the first game, but beyond that there will be no spoilers. We’re going to do a detailed breakdown of all the small ways TFU II improves upon the original – we did a sort of side-by-side comparison, playing both games all the way through one after the other...
Can't get enough zombies? Check out the latest XBLA title from Undead Labs and get our impressions of the open-world action game in our full review...
We found Shaun White Snowboarding to be a solid diversion, but its bewildering coin-collecting focus and unlockable skills, like busting down obstacles with nary a scratch, must have thrown off those seeking a straight-up simulation of the sport.
Normally, we'd wince at the mere thought of seeing an expanded edition of a game in the same calendar year as the original, but even we had to ignore our cynical impulses for Stoked: Big Air Edition. It's not the robust sequel we'd hoped for, but this super-sized iteration addresses so many of the Stoked's already minor concerns that we can forgive the need to buy another lift ticket for a second jaunt down the mountain.
Many games have tried to solve the elusive problem of bringing Real Time Strategy to console over the past few months. EndWar, with its voice command, was excellent. Command & Conquer: Red Alert 3, although not perfect, was entertaining. Halo Wars was a little limited, but still not a bad effort. Stormrise…? Well, Stormrise is the latest addition to the RTS party and it seems to have brought the cheapest bottle of wine.
Sept 4, 2007
Heres cool: slow motion diving through the air, pistol in each hand, taking out all 15 baddies in the room. Theres no denying this. Now do it sliding down a banister, riding belly-first on a trolley, or gliding along the back of a museum dinosaur.
No one can call into question the inherent coolness of John Woos gun-toting action style - although perhaps they might want to ponder on the overall quality of his later films (cough-Broken Arrow-cough). Stranglehold is a sequel of
Ken, Ryu, Chun-Li and the rest of the World Warriors established fighting games in the early 90s, and with the release of Street Fighter II' Hyper Fighting on Xbox Live Arcade, they're back to stir up more trouble. Not that they had to do much to attract attention. For whatever reason, the fanbase has been frothing for a chance to play old-school SFII on Xbox 360, which is probably as big a compliment for Street Fighter II as it is an insult for the glitzier Dead or Alive 4. Those fans will be