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  • Gunswords! Magic! Constant near-nudity! With just a few short exclamations, you have the overarching concept of X-Blades. It’s most easily described as "Devil May Cry ultra-lite: Thong Edition," but perhaps best summarized as a wholly competent hack-and-slash action title that never really makes a lasting impact – quite a feat, considering main character Ayumi spends the entire game in her butt-flossing underwear.

  • Sure, playing as Wolverine is fun, but being able to feel immersed in a new character can be even better. Letting us choose our own path and create our own story can make us feel like the character is an extension of ourselves, instead of feeling like we’re a kid running around in a Wolverine costume. This is the promise of Silicon Knights’ X-Men: Destiny: to let us live in the X-Men world in a way that other super-powered games haven’t. To let us make our own choices, customize our own hero, and pave our own destiny. Surprisingly, it just about pulls the concept off… but that’s about all it does right....

  • For the first five hours Wolverine is brilliant. There’s nothing particularly original or inspiring about it – it’s just loads of vicious, bloody, stupid fun. It craps all over recent travesties such as Iron Man, Watchmen and The Incredible Hulk and proves that film spin-offs can be decent if the developers put the effort in. But then it starts repeating itself.

  • You know, for a while there, superhero games were experiencing a renaissance. Most of Marvel's heavy hitters, Hulk, Spider-Man and even the X-Men, have seen solid games that make excellent use of the license – but X-Men: The Official Game plays like a drunken blend of three separate games that can't get their act straight. Set in between the second and third films, you play through completely linear levels as either Wolverine, Nightcrawler or Iceman. Each handles extremely different from
  • Alien invasions might be overdone, but XCOM: Enemy Unknown presents the same old story in a way that's remarkably engaging, with some of the strongest tactical gameplay in years...

  • At 25, Xevious is probably older than a number of the people reading this review. For those of you who dont know, this 1982 Namco coin-muncher was one of the first vertical scrolling arcade shooters, helping establish the standard for everything that came in its wake. And while the shooter genre has largely come and gone in the annals of gamedom, Xevious remains a very big part of interactive entertainment history. But the problem with porting and releasing downright ancient games like this on

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