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Gunswords! Magic! Constant near-nudity! With just a few short exclamations, you have the overarching concept of X-Blades. It’s most easily described as "Devil May Cry ultra-lite: Thong Edition," but perhaps best summarized as a wholly competent hack-and-slash action title that never really makes a lasting impact – quite a feat, considering main character Ayumi spends the entire game in her butt-flossing underwear.
Sure, playing as Wolverine is fun, but being able to feel immersed in a new character can be even better. Letting us choose our own path and create our own story can make us feel like the character is an extension of ourselves, instead of feeling like we’re a kid running around in a Wolverine costume. This is the promise of Silicon Knights’ X-Men: Destiny: to let us live in the X-Men world in a way that other super-powered games haven’t. To let us make our own choices, customize our own hero, and pave our own destiny. Surprisingly, it just about pulls the concept off… but that’s about all it does right....
For the first five hours Wolverine is brilliant. There’s nothing particularly original or inspiring about it – it’s just loads of vicious, bloody, stupid fun. It craps all over recent travesties such as Iron Man, Watchmen and The Incredible Hulk and proves that film spin-offs can be decent if the developers put the effort in. But then it starts repeating itself.
Alien invasions might be overdone, but XCOM: Enemy Unknown presents the same old story in a way that's remarkably engaging, with some of the strongest tactical gameplay in years...
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