<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>GamesRadar - Xbox 360 News</title><description></description><link>http://www.gamesradar.com/xbox-360/news/</link><lastBuildDate></lastBuildDate><pubDate></pubDate><item><title>Quake 3 on consoles finally looking imminent, insert &quot;LOL, crappy controllers&quot; comment here </title><description>&lt;p&gt;&lt;a href=&quot;http://www.gamesradar.com/pc/quake-live/news/quake-3-on-consoles-finally-looking-imminent-insert-lol-crappy-controllers-comment-here/a-20101013103213724024/g-2008022010732152090&quot; target=&quot;_self&quot;&gt;&lt;img title=&quot;&quot; style=&quot;PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; PADDING-TOP: 0px&quot; alt=&quot;&quot; src=&quot;http://static.gamesradar.com/images/mb/GamesRadar/us/Daily/2010/10-Oct/13/Quake III/Quake header--article_image.jpg&quot; border=&quot;0&quot;&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Some games just will not die. Thanks to the wonder of ports, re-releases, download sales&amp;#160;and rabid fan communities, certain titles remain part of the gaming landscape long after their original release window. Some deserve it, and some are Mortal Kombat II, but thankfully Quake 3 Arena is one of the former. And now, three years after the 360 port&#39;s announcement in 2007, it looks like id&#39;s masterful multiplayer shooter will finally be arriving on home consoles.&lt;/p&gt;

&lt;p&gt;Which of course prompts old PC Quake snobs like myself to point accusingly&amp;#160;at the console controllers I ordinarily love and lambast them with cruel, cruel laughter.&lt;/p&gt;

&lt;p&gt;HAHA! STUPID ANALOGUES! HAHAHA! Etc. Ahem.&lt;/p&gt;
</description><link>http://www.gamesradar.com/quake-3-on-consoles-finally-looking-imminent-insert-lol-crappy-controllers-comment-here/</link><pubDate>Oct. 13, 2010, 11:06 a.m.</pubDate></item><item><title>QuakeCon 2010 Details Revealed </title><description></description><link>http://www.gamesradar.comhttp://www.n4g.com/News-486768.aspx</link><pubDate>March 6, 2010, 5:13 p.m.</pubDate></item><item><title>Piracy &quot;pushed&quot; id to create multiplatform games</title><description>id Software&#39;s CEO Todd Hollenshead has revealed that videogame piracy &quot;has pushed id as being multiplatform.&quot;

In a lecture on videogame piracy during last week&#39;s GDC, he explained that the Doom and Quake developer started to eye console platforms as a method to battle the financial loss piracy incurs.

Enemy Territory: Quake Wars was given as an example of id&#39;s multiplatform direction. Originally in development for PC at the hands of Splash Damage and id Software, the multiplayer-focused </description><link>http://www.gamesradar.com/piracy-pushed-id-to-create-multiplatform-games/</link><pubDate>March 12, 2007, 4:25 p.m.</pubDate></item><item><title>Championship Gaming Invitational to Air This Weekend</title><description></description><link>http://www.gamesradar.comhttp://www.n4g.com/News-24288.aspx</link><pubDate>Feb. 6, 2007, 9:35 p.m.</pubDate></item><item><title>An eruption of Quake IV screens </title><description>Activision has somehow managed to shake loose two more shots of the mighty PC and Xbox 360 shooter, .

While these shots might be low in number, their high quality reveals just how you, playing as Matthew Kane, plan to march right into the heart of the Strogg Empire.

Powered by the Doom 3 engine, this sequel follows our hero as he becomes part Strogg and then uses their alien technology against them.Quake IV will deploy on to Xbox 360 and </description><link>http://www.gamesradar.com/an-eruption-of-quake-iv-screens/</link><pubDate>Aug. 4, 2005, 11:19 a.m.</pubDate></item><item><title>Quake 4 Xbox 360 shots</title><description>We were quite taken aback when we saw the PC version of Quake 4 at Activision&#39;s pre-E3 conference. To say that in places it was highly unpleasant and completely unnecessary is telling just half the story.
, viewing from the first-person, we got to experience the stages involved in being turned into a Strogg. Stages that involved brutal stabbing and dismemberment. It was wrong on so many levels.


However, wrong or not, some people will like it, and we&#39;re sure these people will welcome the news </description><link>http://www.gamesradar.com/quake-4-xbox-360-shots/</link><pubDate>May 23, 2005, 2:03 p.m.</pubDate></item><item><title>Quake 4 revealed</title><description>


As part of one of the hottest FPS franchises in existence, the latest instalment of Quake is by no means just another release. This is as important as anything else, and it&#39;s coming to Xbox 360.

Unlike the arena-based wonders of Quake 3, Quake 4 is the true sequel to Quake 2, featuring a single-player mode that, when all is said and done, looks a lot like Doom 3. It seems that if you use the Doom 3 engine, your game becomes Doom.

The first part of the demonstration we saw was worryingly </description><link>http://www.gamesradar.com/quake-4-revealed/</link><pubDate>May 18, 2005, 5:32 p.m.</pubDate></item><item><title>Quake 4: Debut 360 image</title><description>Activision has belatedly confirmed that Quake 4 will be released for Xbox 360 (we kind of guessed as much after  was shown on MTV last week). 

More pertinently, however, the publisher has released one - count it! - screenshot from the game. As expected, blood, gore and massive weaponry all feature prominently.

&quot;Quake 4 utilises the power of our groundbreaking Doom 3 engine to transport players into a war-torn, science-fiction universe graphically realised like never before,&quot; reckons Todd </description><link>http://www.gamesradar.com/quake-4-debut-360-image/</link><pubDate>May 16, 2005, 7:13 p.m.</pubDate></item><item><title>Quake IV on PS3 and Xbox 2?</title><description>Speaking at a launch event for the Xbox version of Doom 3, id Software&#39;s CEO Todd Hollenshead confirmed Quake IV will be playable at QuakeCon X - which takes place in Texas on 11-14 August - before going on to speak about the development of id games on next-generation platforms.


Prompted by a question from the crowd, Hollenshead spoke frankly about the development of future id games - including Quake IV - on next-gen consoles, pointing out that it&#39;s in the company&#39;s financial interest to do </description><link>http://www.gamesradar.com/quake-iv-on-ps3-and-xbox-2/</link><pubDate>April 5, 2005, 11:37 a.m.</pubDate></item></channel></rss>

