Seriously, this looks bananas. Can it possible live up to our expectations?
Jun 13, 2011
Launched in 2006, the original Prey has been mostly forgotten. Its physics-be-damned portal mechanics were very cool, but were quickly eclipsed by 2007’s Portal. Prey 2 is looking to avoid that trap completely. Rather than relying on gimmicky (albeit awesome) mechanics like Prey’s portals, Prey 2 is boldly going where many have gone before – just not all at once. It’s taking inspiration from several great games (and films), though we’re not sure we’ve ever seen it done this stylishly...
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Radically expanded sequel is nothing like what we expected, but looks freakin’ phenomenal
Apr 17, 2011
It’s okay if you don’t remember 2006’s Prey. Not that it wasn’t memorable: a first-person shooter in which both you and your alien foes often walked on the ceiling, Prey definitely left an impression. No, it’s okay if you don’t remember it because Prey 2 looks at its predecessor’s defining characteristics: wonky gravity, teleport portals, spirit walking – and throws it all out. And we’re thrilled. Why? Because now you’re a free-running, sci-fi bounty hunter packing Batman-style gadgets and supervillain-grade artillery, stalking targets through an open world inspired by Blade Runner and populated by aliens like those you’d find in Mos Eisley’s cantina. Walking on the ceiling? Lionel Ritchie did that. This is a whole new level of awesome...
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