With ex-Sony man Phil Harrison on board and fingers in practically every gaming pie (thanks to distribution deals with publishers the world over), and a brand that everyone recognises, Atari has the foundations in place to become great once again. But, most shockingly, it's actually got some great games to back it up. Here are five games Atari were showing off that we reckon you're going to want to play.
What's the result when you mix a Jerry Bruckheimer live-action extravaganza, a bit of CG magic, and adorable rodents? A bizarre question to be sure, but Disney will answer it this summer with G-Force, a family-friendly action flick starring a series of guinea pig secret agents. Smirk if you'd like, but kids love guinea pigs, and where there's scent of a new franchise that kids might go crazy over, you'd better believe Disney has a video game
Want to make a movie-based game that has a good chance at not sucking? Take a note from publisher Electronic Arts and developer Double Helix Games. Presented with the G.I. Joe license and a chance to make a game tying into the upcoming summer blockbuster movie, they could have attempted to make a brutal war epic, a dark third-person shooter, their version of Gears of War. Instead, they stuck to the spirit of the toys in creating The Rise of Cobra
Joining the growing multitude of Xbox Live Arcade games is another classic from the past, Galaga features wave after wave of unpredictably descending insectoid invaders that twirl and shoot at your weakly armed starfighter. It's up to you to blast the creeps into nothingness using only two bullets at a time (you have to wait until your shots leave the screen before you can fire again). Intensely frustrating, this game represents the epitome of the old school arcade concept of never allowing the
Join us as Atlus swings by the GamesRadar office to give us a well-guided tour of the first 30 minutes of Game of Thrones...
While Chris Antista was having a grand old time playing Dance Central, I was at WB's booth playing Game Party: In Motion, the latest in a long line of generic name contest winners. Okay, so I didn't exactly walk into the demo expecting to like the games, but it was my first experience with Kinect! So did it work?

In what we assume is publisher Atari’s effort to conserve paper, yet another beloved pad and paper RPG is being turned into a video game. This time around it’s Gamma World, and the video game iteration has a lot of potential. The game is a third-person shooter with the same setting as the original TSR game: a post-apocalyptic world ripe with tongue-in-cheek humor and everything from androids to talking trees to mutant animals carrying handguns. Visually, it resembles Borderlands, both in its use of cel-shading and its comic book style cut scenes, though its nowhere near as polished just yet.
Finally, after months of reading about what our trusted brothers across the pond had to say about Gears of War multiplayer, we got the chance to saw through some chumps of our own. At a special fan event held by Microsoft at theaters around the country, we were forced to sit through The Texas Chainsaw Massacre: The Beginning (which sucked in a hugely gory, but wholly-rehashed-horror-movie-we've-seen-a-million-times-before way). After the film, however, Microsoft redeemed itself spectacularly by
What will the future of tactical shooters bring? Gears of War knows the answer: pain. Gears of War puts you just over the right shoulder (third person style) of former soldier Marcus Fenix. Marcus has been brought out of "retirement" (a polite way of saying "sprung from prison") so that he and his crew can battle the Locust Horde, a bizarre army of monstrosities that have clawed their way out of the underground in order to eat people and destroy their stuff. Unsettling, yeah...but what's so
Truth is, developer Epic is still keeping Gears of War wrapped up tighter than Michelle Marsh in a cling film dress. But brand new information on one of next year's hottest 360 games hasn't been impossible to find. Not by a long shot.
So it's time to tear this tasty shooter apart even more.
First up, missions. We've already seen three extraordinary levels: the first was set inside the ruins of what looked like a temple; the second was under cover of darkness and involved an approach to a