Though it's drawing a lot of comparisons to God of War, according to the developers, Darksiders was originally envisioned as a "badass Zelda." You play - here comes one of the reasons for the comparison - as War, one of the Four Horsemen of the Apocalypse. Demons have destroyed the Earth, and you've been separated from your cohorts. It's your job to explore the ravaged world and reunite with your allies - hacking, slashing, jumping and solving puzzles along the way.
All of the usual gameplay
War is having a pretty bad day. As one of the Four Horsemen of the Apocalypse, it was his job to help bring about the end of the world, and from the war torn environments we saw in an early build of Darksiders: Wrath of War, it looks like he did this job well. But it turns out that War and his horse-loving partners in evil have been bamboozled into bringing about the end of the world ahead of schedule. Now War finds him alone, stripped of his powers and stuck in the middle of worldwide battle between angels and demons.
And there was given unto him a great sword – so says chapter six, verse four of The Book of Revelations while describing the arrival of War – one of The Four Horsemen of the Apocalypse. This is the inspiration behind THQ and Vigil Games’ Darksiders: Wrath of War – the slash-‘em up that aims to steal thunder from that other god of war, Kratos.
There’s a hell of a lot of meat to Darksiders. In a literal sense, having played a huge chunk of it we’ve chopped off thousands of limbs, dissected hordes of gigantic spiders, and torn countless flying insects in half – but it’s meaty in other ways, too. Taking a large amount of ‘inspiration’ from Zelda and God of War, it offers an unusual blend of exploration, puzzle-solving and frequent gory combat.
Our first real look at the expanded, post-apocalyptic sequel reveals deeper customization, Prince of Persia-style acrobatics and tons of useful, randomly dropped swag for players to hoard...
We delve into one of the game’s early dungeons to try out wall-running, loot-hoarding and giant… well, giant everything, really...
Though Darkstalkers might not be getting a true sequel, this HD compilation will tide us over for now. Check out our dev demo...
Darwinia is a world where little computer people mine polygons to fuel their machines and soldiers fight a computer virus with space invaders providing the air strikes. Ironically, it’s a world which has undergone a gradual evolution over its three years on PC, only recently becoming a game developers Introversion are happy with. It’s that version which will be the biggest Live Arcade release of the autumn, and the first console
We never got a chance to play the original de Blob, but we were curious since it got quite high review scores, and with de Blob 2 coming out soon on more systems than just the Wii, now other curious gamers will have a chance to see what it’s all about. The main theme is similar to Flower: it’s your job to bring color to a drab world. The gameplay is different, though: it’s a platformer, with the added component of puzzles surrounding mixing and matching colors. De Blob’s world is an adorable one, with teardrop-shaped citizens and characters speaking in mumbling gibberish. Just adding color to the world is satisfying and scratches certain obsessive-compulsive itches...
Much hullabaloo surrounded the recent release of the artfully constructed trailer for Dead Island, but as the internet knows all too well, a little CG trickery means naught for actual gameplay. Well, we’ve now seen how Dead Island plays, and it’s definitely promising, even if what we’ve seen didn’t have anything to do with the characters from the trailer (and we still don’t know if that actual family or those events are in the game at all). The important detail we took away from our demo is that Dead Island wants to bring the “survival” back into the horror genre...