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  • After confirming the existence of Haze, devloper Free Radical's next-gen and PC shooter, Ubisoft was keen to show us just how the game will turn out. So we've been bombarded with the first in-game action, and now we're going to tell you all about it. Haze is set in a future world where wars are fought by corporate armies and biotechnology has reached an incredibly advanced level. As the leader in the field of both biotech and mercenary combat, the Mantel corporation brings the two fields
  • Its difficult not to have a soft spot for likeable cartoon shooter Timesplitters, even if it did look a little bit, well, French. But next-gen debut Haze is set to take a more serious outlook. Gone are the pop culture stereotypes, in are moral questions about life, death and the life of a soldier. No,
  • The honeycombed body armor of the biologically enhanced guns for hire in Haze didn't exactly excite us at first glance. After all, their bee-like design looks better suited for pumping up cereal with some nutritionally balanced breakfast fun than putting a sting on sinister international conspiracies. But despite the somewhat silly looking character design, Haze sports what promises to be a chilling and mature story. The game throws you in the shoes of Shane Carpenter, a soldier of fortune
  • If you were a pensioner, and we said "1960s San Francisco" to you, you'd probably roll your eyes, or else go all misty-eyed and complain that you just can't get decent LSD anymore. It depends what kind of pensioner you are, really. As it happens, this is the exact setting for Hei$t, the Hollywood-inspired robbery sim from developer inXile - though the closest you'll get to any peace-and-love daisy-age nonsense here is driving your getaway car through a crowd full of hippies. It's been a while
  • As we watched the 30% complete version of Heist, Maxx Kaufman, of developers InExile, wanted us to "imagine it looking awesome all the time." You can see why. At the moment, this safe-cracking, '60s-set, free-roamer looks a bit basic. The banks are blank, the robbers struggle with scenery and the chatter is stilted. But if the team can polish the graphics as well as they generate ideas, this will be one to
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    Remember the Arkedo series on Xbox Live Indie games? Possibly not. Well, Sega bought the promising studio and this is their first game together. It's about an undead bunny who goes around disemboweling cartoon monsters. Not your typical platformer, then, but that's exactly why it's likely to stand out from the crowd.

  • By now, Hellboy fans have had time to wash the filthy taste of 2004's PSone disaster Hellboy: Asylum Seeker out of their mouths. Don't know what we're talking about? Let's keep it that way - the big red paranormal investigator is lumbering back onto the videogame scene in the fall, and this time it looks like he's coming correct. We've stomped through two levels of Hellboy's upcoming brawler (just titled Hellboy for now), and although the game is still in really early form, it's already
  • Imagine being a fighter pilot in World War II. It was – to coin the biggest understatement this side of Wall Street bosses telling traders they might need to have a few quiet nights in – daunting. Your plane is made of plywood, you can’t fly upside down too long for fear of stalling the engine and there’s every chance some German pilot will have perforated your parachute just prior to your requiring it.

  • Connor, Duncan and now Owen MacLeod. Is it us or is this two MacLeod’s too many? Well not according to Eidos, as the revealing of Highlander illustrates. Apparently, there’s a lot of material left to mine from a franchise that has struggled to relive the appeal of the 1986 Lambert live-forever-slasher. We even miss the mullet. The game is being scripted by David Abramovitz, who has worked on the Highlander TV show, so expect plenty


  • Following a half-decade in hiding, our favorite hired gun has finally emerged from the shadows again. But like his survival-savvy Square Enix stablemate Lara Croft, Agent 47 now seems to be on the defensive. During our E3 demo, which primarily took place in a Chicago library after business hours, the bar-coded badass - sporting his signature shorn scalp and sharp suit - wasn’t plotting a...


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