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  • Halo in paradise. Plus raw, primeval super-powers. That's how Far Cry won our hard hearts first time out on Xbox. And as a super-slick shooter with sweet vehicles and some of the best jungle we've ever laid eyeballs on too. And jungle looks set to remain the heart of this sequel - but this time around troubled hero Jack Carver looks to be heading for a
  • The original Far Cry was hugely successful for two huge reasons - presentation and freedom. When the shooter first released on PC in 2004, the lush and unrestricted jungle setting was a revelation. Gamers accustomed to dark hallways and crate-filled rooms suddenly found themselves standing in bright sunlight, surrounded by swaying trees, sparkling water and open expanses of mostly nonlinear terrain.

  • No doubt one of the most highly anticipated shooters of 2008, Far Cry 2 has something to prove if it wants to shake the inevitable comparison to its step-cousin-once-removed, Crysis.



  • Far Cry 3 is one of the true surprises of E3 2011, not just because we weren't counting on it amidst Ubisoft's already-strong show lineup, but more notably because of how frankly amazing the game looks at this stage. The lush jungle setting seen in the hands-off demo pulverized our eyes with incredible...

  • From getting molested by a tattooed tribeswoman to killing a Komodo dragon, our latest trip to Far Cry III's crazy town leaves our trigger fingers calloused, our senses stung, and our minds wondering if we should be on anti-psychotic meds...

  • Seriously, the fact that we have Far Cry 3 footage should be enough to get you to watch it. But the promise of a bear? What are you waiting for?! Feast your eyes...

  • The thought-to-be-an-April-fools joke is actually real. We're not kidding. We got to play it. Get our impressions the downloadable stand-alone here...

  • Even by Ubisoft's standards, it's a fast turnaround. Its Xbox reinterpretation of the PC shooter had barely been out three months when it announced that the next Far Cry Instincts was not only in the pipeline, but less than three months away, alongside a bumper-pack conversion of both games to Xbox 360, subtitled Predator. Could the French giant, famous for its annual sequels, really be moving to a six-monthly strategy? No. This, argues producer Bertrand Helias, is a special case, and in any
  • The events of Project Origin promise to bring the player closer – physically and psychologically – to Alma than the flittering twitches its predecessor, FEAR allowed. “You play Michael Beckett,” enthuses John Mulkey, Project Origin’s lead designer. “You’re going in to rescue Aristide, the president of Armacham – the woman who restarted Project Origin and wakened Alma.

  • Monolith’s second outing for her of bedraggled hair and psychic entombment is crash-landing in a very different pool of expectation to the original FEAR. In the past few months, shooters have changed.


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