The Pirates of the Caribbean movies raked in over a billion dollars worldwide. There’s no doubt that a big part of that success was down to the loveable sea dog Captain Jack Sparrow. So how will a licensed game without him fare? Batman: Arkham Asylum was a big influence on Armada of the Damned. That game took all the things that made the DC characters and the universe so awesome, and then did something fresh and unexpected with them.
Did you realize that the summer movie season begins next month? That means gigantic $200 million action-adventure sequels ready to decimate your eyeballs with spectacular CG eye-candy. One of these sequels, Pirates of the Caribbean: At Worlds End will conclude not only the cliffhanger from last years extremely complicated Dead Mans Chest, but the entire trilogy as well. And while we could melt our brains trying to fathom how Jack Sparrow makes it out of the Kraken or why we have two British
Did you play last year's Pirates game? Wasn't too hot, was it? Lots of running in a straight line and mindlessly mashing on the attack button. Oh, and turning the PS2 off, that happened a lot too. So why should you even glance at this year's? For starters, it's in new hands, so there's a tiny ray of hope right away. Second, this is the first time Jack and his not-quite-plundery-enough crew have appeared on next-gen systems, ready to awe us with their recreated face maps and wavy hair
In a world of epic clashes like Godzilla vs. King Kong, Aliens vs. Predator, and The Jetsons meet The Flintstones, here’s another one for the ages: Pirates vs. Ninjas. Two great tastes that can’t go wrong together are headed to Xbox Live courtesy developer, Blazing Lizard for a little multiplayer free-form dodgeball with a minimal amount of lines, borders and rules. There’s a minute story mode, but the focus is clearly on
Wed like to suggest that with every passing month we get closer to playing the next chapter in one of the best FPS of all time, but like some sort of cruel tease with a delicious chocolate bar on the end of a piece of string, Valve keeps moving the release date for the re-energized Half-Life 2 further and further away, leaving us scampering about like frothing fools. However, despite the slip from last autumn to this spring to this autumn, our over-eager ears are kept pricked up, and theres the
Even though its built with the Half-Life 2 engine, you won't launch rockets at waves of enemies or find any online death matches in Portal. Although it certainly looks like a first-person shooter and controls like one, Portal is best described as a first-person puzzler. But juicy details regarding this upcoming mystery wrapped in an enigma have been far and few.
Luckily, we got to wrap our brains around a level from a demo of the game. While it may not be the "groundbreaking action game that
Portal is a comedy puzzle game. A pretty black comedy, granted, but firmly a comedy. Most of the jokes revolve around you being lied to, killed, or thirsty to the point of delirium, but that wont stop you chuckling at least once per puzzle. In fact, thats usually the reason for it.
The puzzle part youre hopefully familiar with from the trailer better yet, the 2005 prototype Narbacular Drop. Youve got a gun that opens rifts in any wall you shoot it at, and once youve opened two, you can walk
Valve has again brought never-before-seen (correction: once-before-seen) footage of Portal 2 to PAX, but this year, it's not focusing on the co-op mode, which it has heavily promoted on account of it being "brand new." To our delight, Valve instead showed us roughly five or six minutes of the game's opening, and introduced a new character - Aperture Science founder and president Cave Johnson, who is voiced by actor J.K. Simmons...
One of the longest lines at PAX 2010 wasn't to play anything, but to see a live demo of Portal 2’s co-op mode. Valve only showed a few of the mode’s puzzles, but we can say pretty assuredly that it’ll be another beloved addition to Portal's universe. You'll probably see fan-made plushies of the adorable co-op robots before the game even releases...
The original Portal was a pretty solitary experience. Pitting a mute woman/glorified lab rat named Chell against an increasingly unhinged supercomputer called GLaDOS, it remains a deliberately lonely, but brilliantly offbeat puzzler. Suffice to say, with its comedy metal men shaking their bionic booty at each other almost every time you overcome an obstacle, Portal 2’s co-op is anything but solitary. As we discovered in our recent hands-on at an EA event, it’s also every bit as ingenious as Valve’s original brain-scratching masterpiece. Although sadly, there wasn’t a slice of cake in sight.