Ray Lewis shifts right and stacks the line, right in the direction your halfback sweep is supposed to go. It doesn't take a MENSA-level IQ to know you need to audible to something - anything - else. You just don't run at Ray Lewis, one of the NFL's most dangerous defensive weapons, period - especially this year.
In Madden NFL 08, EA introduces its new player weapon feature, meant to represent the dominant players of the league. In past years, "dominant" was defined by a speed rating. In 08, EA
For non-US gamers, American football is a daunting sport. EA's Madden-sponsored yearly videogame strips away none of the intricacy or depth, and so it's not surprising that it leaves most non-believers in a state of almost paralytic befuddlement. But with Madden 09 we finally get an American football game that doesn't alienate casual observers with its impenetrable action
Just as the leaves fall in autumn and the birds migrate south, each August will see the release of a new Madden game. Millions of dutiful fans line up to buy it every year, while the rest of the gaming world looks on and wonders what all the fuss is about. Every year, EA is forced to up the stakes to keep the fanbase happy, but the more complex the game becomes, the fewer new recruits are drafted into the ranks of happy Madden players. Even

Madden fans have come to expect the same base gameplay every year – in fact, they’ll riot if anything is drastically changed – but we also want to see new things each year as well. With a pending NFL lockout, gamers may need this year’s Madden more than any other; it may be the only professional football we see this season. Thankfully, this year’s Madden is making some subtle but meaningful changes on the field...
If you're a Madden fan, you'll no doubt already have the demo that up now on Xbox Live and PSN. You'll already have noticed the details like 3D blades of grass (woot!) and the improved real-time collision physics between players. But a demo is a demo and isn't going to let you see much of the Franchise mode. But we've seen it – so let's all stand in a line and shout "HUT" a bit until everyone agrees it's time to read this preview.

We sat down and played Madden NFL 13, getting a guided tour of some of the big changes coming this fall to EA’s juggernaut...
The biggest additions in years to the franchise make
this year’s Madden experience a whole new ballgame...
2008 is shaping up to be the year of the free-roaming sequel. In the coming months, fans of open-world games can look forward to Grand Theft Auto IV, Saints Row 2, Mercenaries 2 and Just Cause 2, for starters. And assuming its still-unannounced release date happens later this year, one of the biggest will be Mafia II.
Forget what you might remember about the first Mafia's crappy showing on the PS2 and Xbox. When it arrived on
We’ve known about Mafia II’s existence for what seems like years, but it wasn’t until just recently that we got our first actual look at the game in motion. It wasn’t much – just a single mission – but it looked awfully polished for a game that’s still heavily under development.
There are a lot of myths and half-baked assumptions surrounding Mafia II – so let’s start by clearing them up. First off, this isn’t a GTA clone. It may have a crime theme, and have a limited amount of free-roaming, but it’s first and foremost a linear, story-driven experience. Secondly, it isn’t ‘just another gangster game’. That description does the game a huge disservice.