Crystal Dynamics' Daniel Neuberger, Creative Director of Croft’s upcoming digital release, dishes on the gameplay's arcadey departure, Lara’s new partner Totec, and gives longtime fans plenty of hope for the future of Tomb Raider...
I’m carrying a bag filled with gold. My team is plundering a mine, and I’m the point man - lugging burlap-wrapped bullion back to a capture point in our base. My teammate is a desperado, and he’s yelling at me from beneath his face bandana to hurry the hell up.
“Throw the gold!” he hollers. I’m trying.
Ever found yourself playing Team Fortress 2 and thinking, “This is fun, but I sure wish I were wearing a coon-skin cap”? At long last, your prayers have been answered in the form of developer Fat Shark AB’s Western-themed online shooter, Lead and Gold - Gangs of the Wild West.
Based on the glut of Kinect games that have
players wielding invisible swords or swinging imagined golf clubs, it often
seems like the potential-packed technology’s creative pool has prematurely run
dry. That’s why it’s so refreshing when we experience a Kinect-enabled entry
that utilize the controller-free hardware ways we never expected. Leedmees, an
original XBLA entry from Konami, fits that bill perfectly...
Want to see the brand new map Valve’s created for Left 4 Dead’s free Survival Pack DLC? Thought so! We got Chet Faliszek, the game’s writer, to give us an exclusive guided tour of the new map, “Lighthouse.” Click play below to check it out, then we’ll regroup for further details and impressions from our hands-on session.
Left 4 Dead is not a zombie game. These are sprinting and screaming people you're killing here. They've contracted a mutated strain of rabies, but it hasn't made them slow or stupid, it's just made them murderously angry. They don't shuffle toward you in hordes; they run towards you in crowds, snarling with rage. You've never seen anything quite like it. And the noise - imagine the sound of a riot, but a riot where everyone's in agony and hates you. You hear it faintly at first, a distant
Jan 11, 2008
Chet Faliszek, Left 4 Dead's writer and one of the funniest parts of the internet since it was all HotBots and AltaVistas, offered advice and information as we played through the new rural map, which culminates in a farmhouse stand-off surrounded by cornfields. Its classic, its cliche, and its five decent-sized stages away from the temporary campsite we started in. Like the other maps, each scenario is broken up into five large stages, punctuated by safe areas where you can
Friends, at last: we have a game in which you can kill a man with a medkit. Remember, Left 4 Dead’s hordes aren’t strictly zombies: they’re people with crazy-rabies. One shot will rip a limb clean off, but they can survive a few close-up thwacks. And every weapon and item - including medkits - has a melee attack. Indeed, our latest chance to play four-player co-op led to an emergent minigame we’re calling it Zombie
Left 4 Dead is a very scary game. Scary enough to turn four grown men (alright, four
videogame journalists) into yelping, squealing hysterical wrecks, even when surrounded by the hubub and spot-lit, brash environment of a games show event. The following report details our experiences at this frontline of fear - videogaming's scariest moments, all of which come from Left 4 Dead
Self-shadowed normal mapping. That got you sitting up in your seats didn’t it? Forget zombie hordes for a second, put the intricate and sophisticated animation system to one side, and focus on what’s going to make Left 4 Dead special: self-shadowed normal mapping. What’s self-shadowed normal mapping? We had no idea, so we picked up the phone and asked Valve.