True breaths of fresh air are a rare thing in videogames, but Crackdown was a genuine belter. Three years on, it’s tricky to recall a single release – let alone a rival sandboxer – that’s felt quite so joyously, triumphantly gamey. Nope, not even Saint’s Row 2. Hoarding cars, grannies and barrels in giddy anticipation of one enormous napalm-fuelled bonfire remains an enduring memory.
Here's a mind-boggling statistic - this year's Crash Bandicoot game will mark the fifteenth installment of the series in just over a decade's time. Fifteen. What could Mind Over Mutant, the newest adventure of the marsupial omnivore (seriously, look it up), possibly do that we haven't seen... well, fifteen times before?
You might be surprised, especially if you haven't tried a Crash game in several years. Mind Over Mutant breaks free
We're going to be completely honest about this. When we saw the name Crash of the Titans on publisher Sierra's list of upcoming titles, our first thought was of a monster truck car combat game where all the oil-gulping vehicles are named after Greek gods. Upon realizing the emphasis was on crash and not titans, our entire mood slipped a little. The guy's not had much luck lately (though arguably better than Sonic's), but after spending a little time with his latest run-and-jumper, it's fair to
For all you gaming addicts looking for a fix, check out these treats:
Opoona - Wii
A very unusual little game for the Wii that combines community and relationship-building elements with a traditional RPG - a bit like, say, Animal Crossing but with a proper adventure to work through. Even better is the way it uses the Wiis Remote and Nunchuck, allowing you to move with the analog stick and battle by swinging the remote.
Crazi Taxi: Fare Wars - PSP
We reckon this is just about old enough now
Arkane claims that The Crossing will be the first game to feature “CrossPlayer” gameplay, which to be honest isnt too difficult when youve made the term up yourself. But what first seemed like a marketing gimmick is quickly becoming something a little more
This is not Far Cry. The nanosuit your character wears in this spiritual successor turns you into a full-blown superhero, and it renders you near-unstoppable.
That means theyve had to make your task exponentially harder to compensate, of course. This time youre taking on whole armies, fleets of vehicles, aliens the size of volcanoes and stranger things still. The resulting conflict is action of a higher order of magnitude. Every ten seconds something explodes, and a Crysis explosion is a hell
Crytek said that Crysis was too “advanced” to run on
consoles when it came out in 2007. Now, four short years later, the state of
the industry has changed, and getting Crysis to run on the Xbox 360 and
PlayStation 3 is more important than it was when the PC exclusive FPS launched
to rave reviews. Even after EA and Crytek made the announcement we were still skeptical
as to how it would work, but after getting hands-on with the game we’re happy
with the result, even if some hefty concessions had to be made...
Forget Far Cry 2. The real sequel to Crytek’s tropical PC-only shooter was Crysis, a game so powerful it could only run on a nuclear-powered PC the size of a semi truck. Until now.
For the past twelve months, Crytek have, through a series of tech demos, been floating the very real possibility of a Crysis sequel running on consoles as well as PC. CryEngine 3 videos seemed to point towards modifications – but not many.

Wow. We just got an extended hands on with the sci-fi first-person shooter Crysis 2 and it’s actually tough to isolate just what the best thing about it is. We’ve got a full producer interview below, but here’s our take on it...

Crysis 2 looks ridiculously good. Of course it does, but seeing it in action, under our control, brings the details to life in a way the screenshots cannot. We played a 360 build running on a PC, so although we played with a gamepad on a TV, we doubt the resolution and slick framerate we saw could possibly translate completely to the final 360 version...