Ubisoft recently introduced I Am Alive with this quote from Italian socialist author Ignazio Silone: “An earthquake achieves what the law promises but doesn’t in practice maintain – the equality of all men.”
Despite being
downgraded to an XBLA/PSN download after having initially been announced as a full-scale
AAA game, I Am Alive has managed to grab our interest again. Yesterday, we got
our first look at the post-apocalyptic survival game, and saw four different
areas that gave us a good picture of I Am Alive's tense – and often bloody – gameplay...
Fighter planes have been landed without propulsion; with wings shredded by enemy fire; with tail sections shattered by flak; with bullet holes peppering the fuel tanks and engine. World War II is a goldmine of tales of daring escapes and miraculous landings in direct defiance of the laws of physics. The real world can be weird in a way videogames can’t – at least until now.
Sliding around Tokyo's C1 Loop in a tricked-out Japanese sports car, we couldn't help but catch a wave of deja vu - this feels a lot like the Tokyo Xtreme Racer series. Turns out it's for a good reason: Import Tuner Challenge is the next chapter, albeit under new branding.
You can't swing a muffler without hitting a game about tuner culture, so ejecting a recognizable name is a bold if not risky move. And though it promises loads of hardware tweaking (from softening the suspension to crazy
Okay, Marvel fans... we know many of you weren’t happy with the last Hulk movie. Maybe the director of Brokeback Mountain wasn’t the best choice, but... All hail Ed Norton! He’s here to make all things right in the land of Banner, as the star (and writer?!) of the upcoming film, The Incredible Hulk. And as you might have expected, he’s also lending his charisma to the game, along with Liv Tyler and other principle members of cast.
In the E3 demonstration for the as-yet-unsubtitled brawler Indiana Jones, we watched as Indy handily disarmed some Triad thugs in a steamy, dingy back alley. Then he grabbed one by the lapels and threw him against a car. Then he did it again. And again. And again.
Granted, the outcome was a little different each time, with the thug breaking the window with his head or bending backwards over the hood before slumping to the ground. From where we were sitting, it looked like a refined version of
Euphoria. Make a mental note, because youre going to be hearing a lot more of that word over the coming months. One, because for anyone even remotely interested in the worlds greatest adventurer (sorry, Lara), the sight of Dr. Jones on next-gen should be enough to induce - as the dictionary says - “a feeling of great (usually exaggerated) elation.” And two, because its the name of LucasArts self-created development tool, the beating heart at the center of the most realistic, most
Infinite Undiscovery? It's a cool name for a game, no doubt, but it also just about sums up our meeting with its creator, Yoshiharu Gotanda, CEO of the developer tri-Ace. With a Microsoft PR rep watching him like a hawk for any info that shouldn't be disclosed just yet... well, let's just say that there wasn't a lot we could do. Shame, too - that screen down there looks great, and we know this guy can make good games: his development house's pedigree includes the Star Ocean and Valkyrie Profile
Most JRPGs are the grouchy grandpas of the gaming world, set in their outdated ways and loath to change the habits of a lifetime.
A singular vision can affect everything. Insanely Twisted Shadow Planet’s art and story were created by Michel Gagné (of The Iron Giant and indie-comic Zed fame) and are simultaneously simple and beautiful. Striking pitch-black foregrounds contrast with richly saturated pastel backgrounds, somehow enhancing the eponymous alien planet’s air of mystery.