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  • Knee-jerk reviews after ten minutes' play-time. As is only right and proper.
  • Last week Capcom revealed one of its strongest lineups in ages during the Captivate 08 event (we briefly talked about it on TalkRadar). The embargos have lifted and now we're able to say what we saw, what we played and what totally stole the show (it surprised the hell out of us, that's for sure). We'll be adding links throughout the day, so read on!

  • Knee-jerk reviews after ten minutes' play-time. As is only right and proper.
  • Even though it was just revealed a few weeks ago, The Darkness II is already far enough to have a playable demo on the PAX East showfloor. The hands-on session directly mimics the events we saw and detailed here, so this preview will focus on the actual controls and how the game's heart-chomping tendrils affect the action.

  • Our first real glimpse of The Darkness II was, interestingly, of darkness – along with a strange, rhythmic ringing sound. Someone started talking, and the dark faded away as Jackie Estacado – the reluctant, super-powered gangster who was fused with the demonic Darkness entity in the first game – opened his eyes to see the source of the ringing: a railroad spike was being driven into his own left hand.

    At the beginning of our hands-off demo with The Darkness II, Jackie is crucified and held captive by some bad people who not only know what he is and what he’s capable of (insight the first game’s villains didn’t have until it was too late), but who want him to voluntarily give up the Darkness so they can take it into custody and put it to use for their own ends. As their leader (a man with half a face) came closer, Jackie recognized him as “the cripple from the restaurant” – and after he’d talked for a bit, the scene faded into a flashback from earlier that night...

  • Knee-jerk reviews after ten minutes' play-time. As is only right and proper.
  • In Damage Inc: Pacific Squadron players sit in the cockpit of an Allied fighter pilot stationed in the Pacific during Dubya Dubya Two – flying missions against the Japanese Navy. Formerly under the name War Wings: Hellcats and the first game to be published solely by the hardware developer, Madcatz,  the dogfighting game aims to grab the attention of aviation fans with authentic World War Two locations and vehicles while providing an experience that is full of action and easy to pick up...

  • Knee-jerk reviews after ten minutes' play-time. As is only right and proper.
  • There are times when a game’s influences are buried well beneath its own style and fresh ideas leaving only the internet’s finest forum detectives to stroke their cyber-chins and ponder what rival discs were spinning away in the dev’s debug kits during development.

  • Maybe Brendan Fraser, Adam Sandler and Steve Buscemi had a point. The Lone Rangers might have been a terrible name for a band, but at least the three airheads realised that you’re guaranteed a longer lifespan as a unit. So while Captain Rouke apes the quintessential Eastwood-loner, he’s going to be a few bullet holes short of a brain if he decides to go it alone.


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