Homefront strikes a rare nerve with its premise. The moment we began the single-player campaign, something unusual in videogames happened to us: we became terrified simply by a premise. Surely it has to do with a startlingly realistic idea that challenges the comfort of US supremacy in the modern era. We would imagine, though, that it has the potential for hitting a similar nerve for UK gamers, since although it doesn’t take place on “home” soil for those of you across the Atlantic, it still presents an unsettling, unfamiliar situation that neither the US nor UK has experienced in recent memory: military occupation...
Oh man. It must have taken ages to come up with the super-imaginative title for Midways foray into the uber-competitive WWII genre. After going hands-on with HoV this month, its name might reflect the big budget aspirations of the Call of Dutys and Brothers in Arms of this world, but the rest didnt measure
World War II can only come in so many flavors, yet it seems like most game developers take the FPS-route and probably for good reason; its super fun to shoot Nazis in the face. The good folks at Midway know this all too well and are about to roll out Hour of Victory this summer. But really, why should you care? In a world full of Medal of Honors, Call of Dutys and Generic of Bland-titles, Victory tries to spice up the formula a bit. And no, it doesnt mean youll get to shoot at the rest of the
We never thought we'd say this, but... we're actually sick of killing Nazis.
We've simply visited the trenches of World War II far too many times in the last several years. How many times can one storm the beaches of Normandy and still find it harrowing? How many times can one invade Berlin and still find it meaningful? If everyone tries to make an ultra realistic shooter out of a real, historical event, they're all going to end up pretty much the same.
That's why Hour of Victory, arriving on
The developers at inXile know that Hunted: The Demon’s Forge has been called “fantasy Gears of War,” or, more cleverly, “Spears of Gore,” but they embrace it… kind of. It’s “back to the basics” for Lead Designer Brian Fargo, industry veteran and founder of Interplay (the publisher of Fallout back in the day), who says he’s “recapturing the dungeon crawl experience.” That experience includes fulfilling, Gears-style combat, but according to Fargo, the comparison ends there, because Hunted is also about losing yourself in a twisted maze of riddles, secrets, and traps. It’s “Spears of Gore” with a splash of The Bard’s Tale (Fargo’s 1985 dungeon crawler), and maybe a little Resident Evil 5...
Publisher Bethesda's upcoming hack 'em-up Hunted: The Demon's Forge could be a real treat. It looks lush, it's got a nice sort of "Gears of War in loincloths" feel to it, and the two characters play very distinctly from one another. And best of all, once you've head-chopped your way through the main storyline, you can keep satisfying your urge to cleave flesh from bone with The Crucible. It's a dungeon creator with a slick, easy-to-use interface and just enough depth - you can quickly make your own murderbox just the way you like it, but without having to worry about minutiae like how many torches to put on the wall or where the pile of skulls should go. Then, you can either play it yourself, bring a friend into your custom-crafted nightmare, or upload it for the world to suffer through. I mean, enjoy. I am totally
not thinking of this as some sort of sadistic fantasy fulfillment...
How Bethesda's new shooter shakes up the genre with a lot of fantasy magic.
E3 is barely a week away, and we're building upon our list of games we want to see more of at the preeminent gaming expo. In the second part of our twice-weekly E3 previews, this time we're looking at a game that might have you saying "Huwha? What the hell is Hunted: The Demon's Forge?" Well, let us tell you...
When we first heard about the made-in-Korea Huxley, we were intrigued. It's an ambitious massively multiplayer game, based in a post-apocalyptic world full of heavily armed and armored survivors vying for control of what's left. When we heard it was a shooter based on the same framework that runs uber-blaster Unreal Tournament 2007, we were on the edge of our seats. Could this be the persistent role-playing universe that twitch-action fans have been waiting
Thursday 22 June 2006
When we first heard about the made-in-Korea Huxley, we were intrigued. It's an ambitious massively multiplayer game, based in a post-apocalyptic world full of heavily armed and armoured survivors vying for control of what's left.
When we heard it was a shooter based on the same framework that runs uber-blaster Unreal Tournament 2007, we were on the edge of our seats. Could this be the persistent role-playing universe that twitch-action fans have been waiting