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  • Dec 27, 2007 Our recent previews of Alone in the Dark delve into the use of light as a weapon and the creepy, gigantic Central Park setting. For our next trick, we talk to the game Producer, Nour
  • Alone in the Dark's Edward Carnby is in a sticky spot. He's several stories up, dangling precariously from a stone gargoyle on the exterior of a New York apartment block. The building is being rapidly consumed by a raging inferno and bone-crushing chunks of masonry are hurtling past him a little too close for comfort. Death seems as imminent as Carnby's next breath. It's an intensely dramatic predicament and one that echoes what we've already seen of developer Eden Games' action-focused slice
  • Zombies! Monsters! Horrible crawly things made of spine and fecal matter that burrow into your skin! That's what you think of when you think Alone In The Dark. Isn't it? Yep, us too. So with the fifth installment of the series entering the third and final year of production, we packed our bags, soiled our pants (just to get the inevitable over and done with), and hopped to Eden Games' offices in Lyon, France to get an exclusive update on this survival horror classic. So, the first thing we
  • Friday 12 May 2006 "Only Resident Evil 4 has driven survival-horror forwards." So says Eden, the developer of Alone in the Dark for PC, PS3 and Xbox 360. As arguably the great granddaddy of the entire survival-horror genre, Alone in the Dark hasn't really fulfilled its horrifying potential until now, but this next-gen regeneration of the classic series is already impressive enough to make us forget that Resi 5 hasn't even turned up to E3 2006. The game takes place in New York, where a
  • Fairly or not, RPGs are fatally associated with orcs, aliens and bearded wizards. Not everyone likes the idea of having to level-up characters over 50 hours, or learn different trades just to be a Level 6 cobbler. Sega’s Alpha Protocol, however, is a ‘stealth’ RPG, applying its stat-heavy mechanics and micro-management in a world anyone can relate to – modern day espionage; in an action adventure where you can be

  • If you worked for a shadowy counter-terrorist organisation, what sort of agent would you be?

  • The term reactivity crops up a lot as we sit down to play Alpha Protocol: the rep from developer Obsidian is obsessed with the word and all it means. This is because beneath the third-person gunplay everything you do in the game affects the overall outcome, as well as how your character develops.

  • From Bond’s first glowering stare across a baccarat table all the way to Tom Cruise whining like a baby and sticking explosive chewing gum on a fish tank - the international spy thriller has been a cornerstone of popular culture for decades. So why has it never really translated to games? Only one Bond game was ever any good and the rest were a sequence of gaudy car crashes and poorly clipped death animations. Other stabs at the genre

  • We found a moment amidst last week's E3 madness to chat up Alpha Protocol Programming Producer Nathan Davis about Obsidian's stealthy, action-ey, story-ey new RPG. Listen below for the latest information on Alpha Protocol's features, story, inspiration, and potential for "kamikaze nonsense."

  • After some action-packed super-secret spy hijinks, you slink back to your Rome safehouse.  Are you in for a roll in the sack, or a taser to the chest? Depends on decisions you made hours ago, so you can’t simply reload your save until you’re knocking boots. Welcome to Alpha Protocol, the spy thriller RPG that features not only branching endings, but branching middles.


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