Scooping up a fleeing human with giant, gnarly hands and shaking him as a cat plays with a dazed mouse, before grabbing each leg and tugging him in half. His body rips into two lumps of meat and his legs snap like a chicken wishbone. Aren't games just ace?
Possession enables the player to control a whole army of up to 300 undead zombies, as they tear into and annihilate the forces of good - the cops, security guards, armed forces and citizens plucky enough to dare to fight back. All are
Here's one Blitz Games product you won't find packaged in with your Burger King meal: Possession, which casts you as The Enslaver, a flakey-faced zombie with the power to command his army of equally undead buddies. And guess what? He's pissed off.
And here's what he's going to do about it: take down the Prometheus Corporation - the mysterious company which manufactured the chemicals that turned him and his friends into intelligent zombies. In practice this means directing your cohorts around
The first rule for games journalists when it comes to interviewing notorious developers is not to do your research on Wikipedia. Which is why we asked Postal IIIs developers about ‘murderer lifestyles.
“Thats bullshit!” cries outraged Running With Scissors CEO Vince Desi. A slightly less outraged lead designer Steve Wik picks up the baton: “There are no ‘murder lifestyles in Postal III. What we do have are three paths: The Good, The Bad and The Insane. The idea
It's about time somebody took a healthy, competitive stab at Geometry Wars. It's been riding high up on its Xbox Live Arcade bestseller seat for far too long. Well, Powerup Forever is here to do just that, and then some, for both XBLA and the Playstation Network. From a god's eye view, you'll navigate a formidable craft of flight with the left analog stick, while using the right stick to fire in all directions.
It's about time somebody took a healthy, competitive stab at Geometry Wars. It's been riding high up on its Xbox Live Arcade bestseller seat for far too long. Well, Powerup Forever is here to do just that, and then some, for both XBLA and the Playstation Network. From a god's eye view, you'll navigate a formidable craft of flight with the left analog stick, while using the right stick to fire in all directions.
You could call it the Mass Effect effect if you were willing to bend history a little to make your theory fit. After a few fallow years, it seems that Epic Space Games are no longer an endangered species. Precursors, for example, heads off and explores a galaxy that’s been ignored pretty much since – ooh – Mercenary III circa 1992.
You know how some games have that one pivotal thing? Shooting through walls with the Rail Gun in Red Faction, dealing tough love to Headcrabs wielding Half-Life's crowbar, the sheer vastness of the armies you command in the Total War games ... they're all cool elements with real sucker punch potential. Now, imagine four or five of these "one things" crammed into a single game. That's Prey.
Both the shooter genre and the concept of "alien" have been re-imagined. You are Tommy, an embittered

Launched in 2006, the original Prey has been mostly forgotten. Its physics-be-damned portal mechanics were very cool, but were quickly eclipsed by 2007’s Portal. Prey 2 is looking to avoid that trap completely. Rather than relying on gimmicky (albeit awesome) mechanics like Prey’s portals, Prey 2 is boldly going where many have gone before – just not all at once. It’s taking inspiration from several great games (and films), though we’re not sure we’ve ever seen it done this stylishly...
It’s okay if you don’t remember 2006’s Prey. Not that it wasn’t memorable: a first-person shooter in which both you and your alien foes often walked on the ceiling, Prey definitely left an impression. No, it’s okay if you don’t remember it because Prey 2 looks at its predecessor’s defining characteristics: wonky gravity, teleport portals, spirit walking – and throws it all out. And we’re thrilled. Why? Because now you’re a free-running, sci-fi bounty hunter packing Batman-style gadgets and supervillain-grade artillery, stalking targets through an open world inspired by Blade Runner and populated by aliens like those you’d find in Mos Eisley’s cantina. Walking on the ceiling? Lionel Ritchie did that. This is a whole new level of awesome...
Hands-on with the Prince's new direction. Does it measure up to its lineage?